Random Magic Weapons (any level)

(Self-revealing) valued at 2,300 gp.
Frost Ability

Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the hands that hold the weapon. Frost weapons deal +1d6 points of bonus cold damage on a successful hit. Bows, crossbows, and slings so enchanted bestow the cold energy upon their ammunition.
Aura: Moderate evocation
Caster Level: 8th
Requirements: Craft Magic Arms and Armor, chill metal or ice storm
Price: +1 bonus
Source: Dungeon Master's Guide v.3.5

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