Armor or shields with this property allow their users to terrify foes. Three times per day, on command, the wearer becomes frightening, forcing any opponent within 30 feet and with fewer HD than she possesses to make a Will saving throw (DC 10 + 1/2 the wearer's HD + her Cha modifier). Those who fail become panicked for 10 rounds and cower if cornered. Those who make the saving throw are shaken for 1 round, but are immune to further uses of this ability from the same menacing armor for 24 hours. Aura: Moderate necromancy
Caster Level: CL 9th
Requirements: Craft Magic Arms and Armor, Selective Spell, Fear Price: +60,000 gp.