Hammergrim is a realm of gray light, gray stone, and somber clothing - a grim plane suffused with the pessimism and despair of the duergar. But for all that, it is also a place of great artisanship, where duergar smiths perfect the art of forging weapons and armor both mundane and magical.
Hammergrim has the following traits.
- Alterable morphic. Each divine realm is divinely morphic.
- Mildly law-aligned and mildly evil-aligned.
- Mild faith.
The only maintained portal here is the one linking Urdlen's realm to the Abyss. Portals leading from the Barrens of Doom and Despair open with disturbing frequency here, allowing achaierai and other fiendish creatures to raid Hammergrim for fresh prey. The River of Blood connects Hammergrim to most of the other fiendish planes.
Aside from the duergar petitioners, unwelcome visitors from the Barrens of Doom and Despair make all too frequent appearances in Hammergrim.
Other inhabitants: Durzagon (half-fiend), Maug.
Hammergrim Petitioners: The gray dwarf petitioners of Hammergrim have come through Laduguer's forge of adversity and become stronger than steel. They retain their earthly forms, except that their skin is steely gray and hard, though still supple enough to allow free movement. They have the following special qualities.
Additional Immunities: Electricity, sonic.
Resistances: Cold 10, fire 10.
Other Special Qualities: Damage reduction 5/adamantine.
In addition to the majority of gray dwarf petitioners, some few evil gnome followers of Urdlen come to Hammergrim as petitioners as well. These spirits do not retain their earthly shapes, appearing as small, blind moles instead. Such a petitioner makes natural attacks with its adamantine claws, dealing 1d6 points of damage per attack. In addition, each has the following special qualities.
Additional Immunities: Cold, sonic.
Resistances: Electricity 10, fire 10.
Other Special Qualities: Spell resistance 10.
Features Of Hammergrim
Hammergrim is an immense fortress with windowless walls a mile thick. Inside, its halls ring with the blows of weapon- and armorsmiths, who are known as among the finest on all the planes.
Deep Duerra: The Queen of the Invisible Arts has her own hall in Hammergrim's vast courtyard. Her realm is called the Citadel of Thought.
Laduguer: The Gray Protector's hall within Hammergrim is known as Forgegloom. Its walls are built of armor pieces, shields, swords, axes, and other martial debris. It has no doors or other means of entrance unless Laduguer wills it.
Urdlen: The gnome deity Urdlen tunnels through the ground of Hammergrim, completely unconcerned with his petitioners, who dig in the tunnels he leaves behind. The evil gnome petitioners who follow Urdlen have no society whatsoever; they simply pursue their own greed in the ore-rich earth below the duergar fortress-plane.