Source: Oriental Adventures
Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirtimoto family. At the age of 16, she defeated her uncle in a duel to claim leadership of the family.
Clan: Clan: Dragon.
Benefit: You can use the Diplomacy skill (trained or untrained) to produce the following effects:
- Change an NPC's attitude toward a person other than yourself. The DC is the same as if you were changing the character's attitude toward you.
- Inspire love and devotion. If you successfully improve a character's attitude toward you (only) to helpful, you can choose to cause that character to show romantic interest in you. The character thereafter seeks every opportunity to be near you and makes every effort to win your affection, within the bounds of relatively normal behavior.
- Inspire hope or despair. With a successful Diplomacy check against DC 25, you fill a single target with hope or despair, as if affected by the good hope or crushing despair spells. In the case of despair, the target can negate the effect with a successful Will saving throw (DC 10 + 1/2 your Diplomacy ranks + your Charisma modifier).
- Cause confusion. Make a Diplomacy check opposed by your target's Sense Motive check. If you beat your target's check result by 10 or more, you can cause him to become confused for 1 round. You can use this ability as a full-round action.