Plant Defiance

Type: General
Sources: Deities and Demigods
Masters of the Wild

You channel the power of nature to drive off plant creatures.
Prerequisite: Ability to cast detect animals or plants
Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.

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