In a land threatened by fierce raiders, you have learned to fight effectively against certain foes. You know their ways and how to beat them.
Region: Dwarf (the Galena Mountains or the Spine of the World), half-elf (the Dragon Coast), halfling (the North), or human (Chult, Cormyr, Impiltur, the Moonsea, the North, Samarach, Tashalar, or Thindol).
Benefit: You acquire a favored enemy. This benefit functions like the ranger class feature of the same name, except that the exact type of creature you oppose is determined by your home region, according to the table below:
|Home Region||Favored Enemy|
|The Dragon Coast||Dragons|
|The Galena Mountains||Humanoids (goblinoid)|
|The Moonsea||Humanoids (orc)|
|The North||Humanoids (orc)|
|The Spine of the World||Humanoids (orc)|