Faerûnian Prestige Class : Stormlord
Talos the Destroyer embodies the uncaring and destructive forces of nature that may strike at any time. Stormlords are the chief agents of the Destroyer's wrath, inflicting destructive rampages wherever they wander in order to spread word of his endless fury. Talos cares only that they call up a storm or engage in a spectacular act of violence every tenday or so.
Most stormlords are clerics, druids, or cleric/sorcerers, although other class combinations, particularly those including fighter or even barbarian, are not unknown. Wizards have their own means of destroying things, and bards rarely can generate enough force with their spells to be considered worthy by the Destroyer.
Stormlords often live as brigands, indulging their personal desires for wealth, food, luxury items, and wanton behavior as they crave random, spectacular acts of violence. They often pose as lunatics, in order to spread the word of Talos, and otherwise adopt disguises in order to scout out rich prizes to strike at.
To qualify to become a Stormlord, a character must fulfill all the following criteria:
- Feats: Endurance, Great Fortitude, Weapon Focus (any spear or javelin).
- Base Save Bonus: Fort +4.
- Spells: Ability to cast 3rd-level divine spells.
- Patron: Talos.
- Special: The character must have been hit by a bolt of lightning, whether a natural bolt or one created by magic, and survived.
Skill Points at Each Level: 2 + Int modifier.
The following are Class Features of the stormlord prestige class.
Weapon and Armor Proficiency: A stormlord gains no weapon or armor proficiencies.
Spells per Day: At each storm lord level, the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, additional favored enemies, and so on). If the character had more than one divine spellcasting class before becoming a stormlord, the player must decide to which class to add each stormlord level for the purpose of determining spells per day and spells known.
Electricity Resistance (Ex): As the stormlord gains levels in this prestige class, he becomes increasingly resistant to electrical energy, gaining electricity resistance in the amount given on the table.
Shock Weapon (Su): At 2nd level, any spear or javelin used by a stormlord is treated as a shock weapon. The weapon loses this ability 1 round after leaving the hand of the stormlord.
Storm Walk (Ex): At 3rd level, a stormlord (and his mount, if any) can walk or ride through storms (natural or magical) at his regular movement rate, completely unaffected by high winds (including gust of wind), pounding precipitation or waves, objects driven by the wind (which always seem to miss him), great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury.
Thundering Weapon (Su): At 5th level, any spear or javelin a stormlord uses is treated as a thundering weapon. The weapon loses this ability 1 round after leaving the hand of the stormlord. Its effects stack with the stormlord's shock weapon ability.
Storm Ride (Sp): At 6th level, a stormlord gains the ability to fly during any storm as if using the fly spell. Adverse wind conditions do not affect him; for example, even hurricane-force winds cannot knock him down or blow him away when flying.
Shocking Burst Weapon (Sp): At 8th level, any spear or javelin used by a stormlord is treated as a shocking burst weapon. The weapon loses this ability 1 round after leaving the hand of the stormlord. Its effects stack with the stormlord's thundering weapon ability.
Elemental Conflagration (Sp): Upon reaching 10th level, a stormlord gains the ability to summon a quartet of Huge elementals once per tenday. These four elementals are summoned as if using the summon monster IX spell, except that each elemental is of a different type (air, earth, fire, water).
|Stormlord||Hit Die: d8|
|CL||BAB||Fort||Ref||Will||Special||Spells per Day|
|1st||+0||+2||+0||+2||Electricity resistance 10||+1 level of divine spellcasting class|
|2nd||+1||+3||+0||+3||Shock weapon||+1 level of divine spellcasting class|
|3rd||+2||+3||+1||+3||Storm walk||+1 level of divine spellcasting class|
|4th||+3||+3||+1||+3||Electricity resistance 15||+1 level of divine spellcasting class|
|5th||+3||+4||+1||+4||Thundering weapon||+1 level of divine spellcasting class|
|6th||+4||+5||+2||+5||Storm ride||+1 level of divine spellcasting class|
|7th||+5||+5||+2||+5||Electricity resistance 20||+1 level of divine spellcasting class|
|8th||+6||+6||+2||+6||Shocking burst weapon||+1 level of divine spellcasting class|
|9th||+6||+6||+3||+6||Electricity resistance 30||+1 level of divine spellcasting class|
|10th||+7||+7||+3||+7||Elemental conflagration||+1 level of divine spellcasting class|
Faerûnian Prestige Class : Epic Stormlord
The epic stormlord is a barely contained frenzy of destructive energy -- almost more a force of nature than a mortal being. He does what he wants, when he wants, and he answers to no one but Talos the Destroyer himself.
Maximize your destructive power with feats such as Automatic Quicken Spell, Blinding Speed, and Multispell. Crush your enemies with Epic Spell Focus, Epic Spell Penetration, and Intensify Spell. Broaden your power base with Bonus Domain, Improved Spell Capacity, or Spectral Strike.
As a divine caster, Wisdom is your best bet for ability increases. Constitution is a good second option, since you pride yourself on being tough.
Other Options: On the off chance that you decide that the best defense isn't a good offense, protect yourself with Energy Resistance, Epic Fortitude, or Epic Toughness.
Hit Die: d8.
Skill Points at Each Level: 2 + Int modifier.
Spells: The epic stormlord's caster level increases by 1 per level gained above 10th. In addition, at every level the epic stormlord gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class, up to the number of spells per day possessed by a 20th-level character of that class.
Electricity Resistance: The epic stormlord's electricity resistance increases by 5 points for every 3 levels gained after 9th (35 at 12th, 40 at 15th, and so on).
Bonus Feats: The epic stormlord gains a bonus feat (selected from the list of epic stormlord feats) every 3 levels after 10th.
Epic Stormlord Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Bonus Domain, Energy Resistance, Enhance Spell, Epic Endurance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus (any spear or javelin), Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Negative Energy Burst, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spell Stowaway, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic, Undead Mastery, Zone of Animation.
|12th||Electricity resistance 35|
|15th||Electricity resistance 40|
|18th||Electricity resistance 45|