Faerûnian Prestige Class : Slime Lord
Though Ghaunadar is a member of the drow pantheon, he is not a drow god at all. The Lord of Slime is a primordial deity of slimes and oozes, revered by aboleths and ropers as well as outcast and rebellious drow. Slime lords, the most favored of Ghaunadar's servants, are not clerics; they are spies and infiltrators who can change their shapes in order to move unnoticed among members of any race. Though most begin their careers as humanoids, over time they become increasingly similar to the aberration servitors of Ghaunadar, which are known as ghaunadans.
Slime lords come from all backgrounds, but most were once rogues or rogue/fighters. Clerics of Ghaunadar sometimes give up their spell progressions to become slime lords, and some merely dabble in the slime lord class to supplement their divine magic.
Most slime lords are drow, though they can come from any race. As servants of the god of outcasts, they are outcasts in any society - drow, surface elf, or other. In the Underdark, they lead small cults of Ghaunadar's followers, usually rebels against the rule of Lolth's clergy in drow cities.
To qualify to become a Slime Lord, a character must fulfill all the following criteria:
- Alignment: Any evil
- Skills: Disguise 6 ranks
- Feats: Willing Deformity,
- Base Attack Bonus: +4
- Patron Deity: Ghaunadar
Skill Points at Each Level: 4 + Int modifier.
All of the following are Class Features of the slime lord prestige class.
Weapon and Armor Proficiency: Slime lords gain no proficiency with any weapon, armor, or shield. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.
Paralytic Slime (Ex): A slime lord's pseudopods are coated with slime that can paralyze a foe. Any creature struck by a slime lord's natural attack must succeed on a Fortitude save (DC 10 + slime lord level + slime lord's Con modifier) or be paralyzed for 1d4+1 rounds.
Pseudopods (Ex): The physical form of a slime lord is more mutable than that of a normal creature of his type. As a move action, a slime lord can transform his hands into pseudopods or back into normal hands. He can make two natural attacks with his pseudopods as a full attack action, or one attack as a standard action. Each successful attack deals 1d6 points of damage. The transformation lasts for up to 1 round per slime lord level, though the character can change his pseudopods back into hands before the expiration of the effect as a move action.
The slime lord can use this ability once per day at 1st level. Thereafter, he gains one additional use per day for every two slime lord levels. Thus, he can use the ability twice per day at 3rd level, three times per day at 5th level, four times per day at 7th level, and five times per day at 9th level.
Charming Gaze (Su): A slime lord of at least 3rd level can activate a charming gaze for 1 round. Any creature that meets the slime lord's gaze must make a Will save (DC 10 + slime lord level + slime lord's Cha modifier) or be affected as if by a charm monster spell (caster level equals slime lord's character level). This ability is usable once per day per slime lord level.
Sleep Immunity (Ex): A slime lord of 4th level or higher is immune to sleep effects.
Alter Self (Su): A 5th-level or higher slime lord can change his form as though he were under the influence of the alter self spell. He can use this ability at will, and any change to his form lasts until he uses the ability again or chooses to revert to his natural form.
Damage Reduction (Ex): When the slime lord reaches 7th level, his body is so mutable that he gains damage reduction 5/slashing or piercing.
Polymorph Immunity (Ex): An 8th-level or higher slime lord is immune to polymorphing.
Blindsight (Ex): When the slime lord reaches 9th level, his whole body acts as a sensory organ, granting him blindsight out to 60 feet.
No Discernible Anatomy (Ex): A 10th-level slime lord's form is so amorphous that he is no longer subject to critical hits or sneak attacks. Furthermore, he gains immunity to poison, paralysis, and stunning.
|Slime Lord||Hit Die: d8|
|1st||+0||+0||+2||+0||Paralytic slime, pseudopods 1/day|
|3rd||+2||+1||+3||+1||Charming gaze, pseudopods 2/day|
|5th||+3||+1||+4||+1||Alter self, pseudopods 3/day|
|7th||+5||+2||+5||+2||Damage reduction 5/slashing or piercing, pseudopods 4/day|
|9th||+6||+3||+6||+3||Blindsight, pseudopods 5/day|
|10th||+7||+3||+7||+3||No discernible anatomy|
Source: Player's Guide to Faerûn