Faerûnian Prestige Class : Maiden of Pain

The goddess Loviatar is the divine embodiment of many of the evil acts and fetishes described in Book of Vile Darkness. The ultimate sadist and the patron of both sadists and masochists, the Willing Whip is dedicated to pain and punishment. Loviatar's most dedicated servants, the maidens of pain, are depraved women who literally make pain their meat and drink. They supplement their addiction to dealing pain with an addiction to agony - the drug also known as liquid pain.

Maidens of pain are drawn from the elite ranks of Loviatar's fundamentally twisted clergy, and they are the most warped of her clerics. A few have levels in other classes besides cleric, most commonly rogue or assassin.

Maiden of pain NPCs work outside Loviatar's mainstream church, moving from place to place to ensure that the goddess's will is carried out. They serve as envoys, secret agents, and inquisitors of the church.


To qualify to become a Maiden of Pain, a character must fulfill all the following criteria:

Class Skills

The maiden of pain's class skills are Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (arcana), Knowledge (religion), Perform, Profession, Sense Motive, Spellcraft, and Use Rope.

Skill Points at Each Level: 4 + Int modifier.

Class Features

All of the following are class features of the maiden of pain prestige class.

Weapon and Armor Proficiency: Maidens of pain gain proficiency with the whip, but not with any armor or shield. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check-penalty applies to Swim checks.

Spells per Pay/Spells Known: Beginning at 2nd level, when a new maiden of pain level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in cleric. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or rebuking undead, and so on), except for an increased effective level of spellcasting. This essentially means that she adds the level of maiden of pain to the level of cleric, then determines spells per day, spells known, and caster level accordingly.

Agony Addiction (Ex): A maiden of pain gains a permanent addiction to the drug agony, also known as liquid pain. However, her addiction to the drug is mild and cannot grow worse. Each day that she goes without a dose of agony, she takes 1d3 points of Dexterity damage. In addition, the negative effects of the drug are blunted by her intimate familiarity with pain. The initial effect of a dose of agony is to stun her for 1d4-1 rounds and force her to take only a single action each round for 1d4 minutes after that.

Extra Domain: A 1st-level maiden of pain gains access to the Pain domain if she does not already have it, or another domain offered by Loviatar if she does. She gains the granted power of this third domain and can choose from its spell list as well as those of her other domains when selecting her domain spells for the day. She can still cast only one domain spell at each level (1st through 9th) per day, but now she has three choices instead of two at each spell level.

Lasher (Su): A maiden of pain can use a whip to deliver touch attacks. This ability effectively gives her 15-foot reach with a touch spell or with her pain touch ability. If she desires, she can make a normal attack with the whip when delivering a touch effect, but in this case she must make a successful melee attack rather than a touch attack. A maiden of pain can deliver a touch spell through her whip even against creatures that are normally unaffected by whip attacks.

Pain Touch (Su): Once per day, a 1st-level maiden of pain can use a melee touch attack to deliver wracking pain to a single opponent. If she succeeds on the touch attack, the opponent must make a Fortitude saving throw (DC 10 + maiden of pain level + maiden of pain's Wis modifier). A creature that fails this saving throw is stunned for 1 round, until just before the maiden of pain's next action. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits can't be stunned. The maiden of pain can use this ability twice per day at 4th level, three times per day at 7th level, and four times per day at 10th level.

Improved Trip (Ex): At 3rd level, a maiden of pain gains the benefits of the Improved Trip feat when she is using a whip to make the trip attempt. She need not meet the prerequisites for the feat, but she can use it only when wielding a whip.

Improved Disarm (Ex): A 6th-level maiden of pain gains the benefits of the Improved Disarm feat when she is using a whip to make the disarm attempt. She need not meet the prerequisites of the feat, but she can use it only when wielding a whip.

Maiden of PainHit Die: d6
CLBABFortRefWillSpecialSpells per Day
1st+0+0+2+0Agony addiction, extra domain, lasher, pain touch 1/day-
2nd+1+0+3+0-+1 level of cleric class
3rd+2+1+3+1Improved Trip+1 level of cleric class
4th+3+1+4+1Pain touch 2/day+1 level of cleric class
5th+3+1+4+1-+1 level of cleric class
6th+4+2+5+2Improved Disarm+1 level of cleric class
7th+5+2+5+2Pain touch 3/day+1 level of cleric class
8th+6+2+6+2-+1 level of cleric class
9th+6+3+6+3-+1 level of cleric class
10th+7+3+7+3Pain touch 4/day+1 level of cleric class

Source: Player's Guide to Faerûn

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