Faerûnian Prestige Class : Magelord

"So they ran me out of Secomber. They said I wasn't good enough. They said my spells were too weak. Now they will see what kind of wizard I've become. They'll see. Who'll be sorry then?" - Rimmen the Magelord

Quick to anger, haughty, and proud of his Art, the magelord is an arcane spellcaster who studies an ancient magical tradition known for extremely fast and versatile spellcasting. Sometimes a spellslinger for hire, sometimes a professional arcane duelist, the typical magelord believes he has the right to wring respect, wealth, and power from the world around him through the use of arcane force. In reality, he is little more than a cruel bandit lord who uses his magical gifts to dominate and intimidate less talented individuals.

Like a school of fencing or a martial arts style, the magelord tradition has been passed down over the centuries from one practitioner to another. Few magelords give away such knowledge - indeed, anyone who would study this aspect of the Art must either bribe a magelord with princely gifts and service or undertake years of research to unearth ancient texts describing the techniques.

The way of the magelord rewards ambition and recklessness, and it tends to encourage a certain contempt for the risks of power. Thus, most magelords regard their power as a tool with which to fulfill their own desires as opposed to a gift they can use to serve others. A few, however, study magelord lore in hopes of using their magic against tyranny and injustice.

Magelords are relatively rare, but societies and fellowships of them have a risen in many lands over the centuries. The most famous of these was based in the old realm of Athalantar, the Kingdom of the Stag. Bards still sing of the cruelty and evil of the magelords who ruled over the nation, evoking terrible images of a century when tyranny and deadly ambition reigned. The wizards of the Stag Kingdom were cruel, avaricious, driven men with an exceptional talent for magic. Ostensibly, they served as high officials of the realm who brutally enforced their prince's will, but in truth they ruled the Stag Kingdom from behind the throne.

Becoming A Magelord

You must find a practicing magelord and persuade her to teach you the secret techniques of using magic in the magelord style. This process usually requires you to spend at least ten days in that wizard's company and either pay her at least 10,000 gp or offer a service of equivalent value. If you cannot find a magelord willing to tutor you, you can research the secret traditions of the magelords on your own. To do so, you must locate and obtain rare tomes and treatises costing at least 10,000 gp and spend 1 month practicing the techniques described therein. You can fulfill this requirement at any point in your arcane career prior to adding a level of magelord, so you need not wait until you are ready to advance to do so.

Wizards, wizard/rogues, and wizard/assassins make excellent magelords, and wizard/blackguards are also good candidates for this class. Wizard/fighters are more rare, though their fighting ability lends itself well to this prestige class.

Intelligence is the most important ability for a magelord, since it bears directly on spellcasting. Constitution is also important, since magelords tend to live in uncivilized lands and often engage in combat, making Concentration checks a frequent necessity.

Requirements

To qualify to become a Magelord, a character must fulfill all the following criteria:

Class Skills

The magelord's class skills are Bluff, Concentration, Craft, Hide, Intimidate, Knowledge (all skills taken individually), Move Silently, Sense Motive, Spellcraft, Spot, and Tumble.

Skill Points at Each Level: 2 + Int modifier.

Class Features

The magelord tradition emphasizes mastery of a variety of spells and teaches practitioners to employ mastered spells with greater speed and flexibility. All the following are class features of the magelord prestige class.

Weapon and Armor Proficiency: You gain no new proficiency with weapons, armor, or shields.

Spellcasting: At each magelord level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a magelord, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Sneak Attack (Ex): Beginning at 1st level, you deal extra damage when you are flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. See the rogue class feature.

Bonus Mastered Spell (Ex): When you attain 2nd level, you can choose one spell that you already know. From that point on, you can prepare that spell without referring to a spellbook, as if you had chosen to master it with the Spell Mastery feat. You can choose another known spell to master in this manner at 4th, 6th, and 8th level.

Signature Supremacy (Ex): By 3rd level, you have become so familiar with your mastered spells that you can convert any 4th-level or lower prepared spell into any 4th-level or lower mastered spell, just as a good cleric can spontaneously cast prepared spells as cure spells. Upon attaining 7th level, you can convert any 9th-level or lower prepared spell into a 9th-level or lower mastered spell in the same manner.

Magelord Mastery (Ex): At 10th level, you can apply one or more metamagic feats that you know to a spell that you have converted to a mastered spell by means of either the signature supremacy ability or the Signature Spell feat. The level of the prepared spell to be converted must equal or exceed that of the mastered spell with the desired metamagic feats applied. For example, you could convert the 5th-level prepared spell teleport into the 1st-level mastered spell magic missile modified by the Empower Spell, Still Spell and Silent Spell feats.

MagelordHit Die: d4
CLBABFortRefWillSpecialSpells per Day/Spells Known
1st+0+0+2+0Sneak attack +1d6+1 level of existing arcane spellcasting class
2nd+1+0+3+0Bonus mastered spell+1 level of existing arcane spellcasting class
3rd+1+1+3+1Signature supremacy+1 level of existing arcane spellcasting class
4th+2+1+4+1Bonus mastered spell+1 level of existing arcane spellcasting class
5th+2+1+4+1Sneak attack +2d6+1 level of existing arcane spellcasting class
6th+3+2+5+2Bonus mastered spell+1 level of existing arcane spellcasting class
7th+3+2+5+2Signature supremacy+1 level of existing arcane spellcasting class
8th+4+2+6+2Bonus mastered spell+1 level of existing arcane spellcasting class
9th+4+3+6+3Sneak attack +3d6+1 level of existing arcane spellcasting class
10th+5+3+7+3Magelord mastery+1 level of existing arcane spellcasting class

Source: Lost Empires of Faerûn


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