Faerûnian Prestige Class : Epic Sword Dancer
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The epic sword dancer is a huntress, an entertainer, a healer, and a diplomat, but above all else she is a fighter. Striving always to infuse her fighting style with beauty and grace, she views each fight as a prayer to her goddess, Eilistraee. To see an epic sword dancer in combat is to witness fighting at its most artistic and wondrous.
Epic sword dancers tend to focus on enhancing their magical and physical prowess in ways that complement the other, and they tend to split their feats fairly evenly between those that might aid fighting (such as Epic Weapon Focus) and those that enhance their spellcasting ability (such as Improved Spell Capacity).
Wisdom, Dexterity, and Charisma are the most appropriate choices for ability increases for epic sword dancers; their style of fighting is based on grace, insight, and style, rather than brute force or speed.
Other Options: Epic sword dancers with bardic music ability often select feats like Lasting Inspiration, Music of the Gods, and especially Rapid Inspiration so they can further maximize the performance aspect of their fighting styles.
Skill Points at Each Additional Level: 2 + Int modifier.
Singing Sword (Su): At 11th level, a sword dancer can select a single sword to infuse with the divine power of Eilistraee; this sword must be one that she has previously attuned herself to (see Faiths and Pantheons, page 206). Once the attuned sword is infused, it gains the ability to use bardic music to inspire courage as a bard of equal level to the character level of the sword dancer who infused it; neither the sword nor the sword dancer need have any ranks in the Perform skill to use this ability. The sword can use this ability once per day. Activating the sword's song is a free action for the sword dancer, as long as she is wielding the sword.
Additionally, the sword dancer can select one of the following magic weapon qualities to add to the singing sword. Every 15 levels, the sword dancer can select one more quality to add to this sword. The added power is permanent so long as the sword dancer keeps the sword. The power fades away if the sword ever leaves the sword dancer's possession for more than 1 minute, but it returns instantly if the sword dancer regains possession. If the sword is destroyed, permanently lost, or the sword dancer chooses to attune a new sword, the newly attuned sword gains the abilities the sword dancer gave to the old sword via this ability. Once the sword dancer chooses an ability to give her sword, she cannot change it.
- +1 enhancement bonus. This quality may be added multiple times; its effects stack.
- Bane. This quality may be added multiple times, but each time a new bane type must be selected.
- Defending
- Flaming
- Frost
- Shock
- Keen
- Spell Storing
- Thundering
Epic Spellsong: At 12th level, and again every 4 levels thereafter, the sword dancer can select two spells from the cleric spell list. From this point on, she can cast either of the selected spells spontaneously, just as a good cleric spontaneously casts prepared cleric spells as cure wounds spells. To do so, the sword dancer must "lose" a prepared cleric spell of the same or higher. The spell lost cannot be a domain spell. Spells cast in this manner always have a verbal component in addition to their normal components.
Silverhair Armor (Su): At 13th level the sword dancer's hair becomes infused with divine energy and glows softly with silver light that illuminates a radius equal to 10 feet per point of Charisma modifier. The sword dancer can suppress and activate this glow as a free action.
As long as her hair is glowing and she is not wearing armor or using a shield, she gains a +2 sacred bonus to her Armor Class. This bonus increases by +2 every four levels after 13th.
Craft Epic Swords (Su): At 20th level, an epic sword dancer gains the ability to craft epic magic swords as if she had the Craft Epic Magic Arms and Armor feat. This ability works only on her attuned swords, but the magic abilities given to the sword persist even if she loses her attunement to the sword. She may add any epic properties (including enhancement bonuses) to the sword as long as she meets the property's other prerequisites.
Bonus Feats: The epic sword dancer gains a bonus feat (selected from the list of epic sword dancer feats) every 4 levels after 10th.
Epic Sword Dancer Bonus Feat List: Bonus Domain, Deafening Song, Devastating Critical, Efficient Item Creation, Epic Dodge, Epic Inspiration, Epic Prowess, Epic Speed, Epic Spellcasting, Epic Weapon Focus, Group Inspiration, Improved Alignment Based Casting, Improved Combat Casting, Improved Low-Light Vision, Improved Spell Capacity, Inspire Excellence, Lasting Inspiration, Music of the Gods, Overwhelming Critical, Permanent Emanation, Rapid Inspiration, Spontaneous Spell.
Epic Sword Dancer Hit Die: d6 | |
---|---|
CL | Special |
11 | Singing sword 1 |
12 | Epic spellsong |
13 | Silverhair armor +2 |
14 | Bonus feat |
15 | Singing sword 2 |
16 | Epic spellsong |
17 | Silverhair armor +4 |
18 | Bonus feat |
19 | Singing sword 3 |
20 | Craft epic swords, epic spellsong |