Flanaess Prestige Class : Soldier of Light
The Soldiers of Light are a military order of the church of Elishar, dedicated to open warfare against the minions of Toldoth in anticipation of the final conflict between Toldoth's forces and the hosts of Elishar. Every soldier's dream is to fight alongside Elishar in the great battle and help achieve the ultimate victory of the light. To that end, the Soldiers of Light practice rigorous discipline of military training, prayer, and asceticism to ensure that they are prepared for the final battle, whenever it should occur.
The soldier of light prestige class bears a certain resemblance to the paladin and the blackguard, military champions devoted to a particular alignment. It attracts followers of Elishar from a variety of different classes. Clerics, fighters, and rangers are the most common, hut martial-minded rogues and bards, and even some wizards and sorcerers join the order and adopt the prestige class. Barbarians and monks are barred by virtue of their alignment, but former members of both classes have been known to join the order after abandoning their past classes.
NPC soldiers of the light are found wherever there is evil to combat. They often cooperate with paladins and other allies of good alignment. The order itself is structured fairly loosely, with some close-knit cells and a number of "members at large" who travel widely and adventure extensively.
To qualify to become a Soldier of Light, a character must fulfill all the following criteria:
- Alignment: Neutral good.
- Skills: Knowledge (religion) 4 ranks.
- Base Attack Bonus: +5.
- Patron Deity: Elishar.
Skill Points at Each Level: 2 + Int modifier.
All the following are class features of the soldier of light prestige class.
Weapon and Armor Proficiency: Soldiers of light are proficient with all simple and martial weapons and with all armor and shields.
Spells: Beginning at 1st level, a soldier of light gains the ability to cast a small number of divine spells. To cast a spell, the soldier must have a Wisdom score of at least 10 + spell level, so a soldier with a Wisdom of 10 or lower cannot cast these spells. Soldier bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the soldier's Wisdom modifier (if any). When the soldier gets 0 spells of a given level, such as 0 1st-level spells at 1st level, the soldier gets only bonus spells. A soldier without a bonus spell for that level cannot yet cast a spell of that level. The soldier's spell list appears below. A soldier of light prepares and casts spells just as a cleric does.
Spontaneous Casting: Since soldiers of light are so attuned to positive energy, they can spontaneously cast cure spells just as a good cleric can. The soldier can convert any prepared divine spell - including soldier of light spells, cleric spells, ranger spells, or even druid spells - into a cure spell of the same level.
Detect Undead (Sp): At will, the soldier of light can detect undead as a spell-like ability. This ability duplicates the effects of the spell detect undead.
Turn Undead (Su): A soldier of light can turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a cleric of his soldier of light level.
If the soldier can already turn undead, his effective turning level is his previous effective level plus his soldier of light level. He does not gain extra turning attempts in a day.
Extra Turning: As a feat, a soldier of light may take Extra Turning. This feat allows the soldier to turn undead four more times per day than normal. A soldier can take this feat multiple times, gaining four extra daily turning attempts each time.
Divine Grace (Su): A soldier of light of 2nd level or higher applies his Charisma modifier if positive) as a bonus on all saving throws.
Smite Undead (Su): Once per day, a soldier of light of 2nd level or higher may attempt to smite undead with one normal melee attack. He adds his Wisdom modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If the soldier of light accidentally smites a creature that is not undead, the smite has no effect but it is still used up for that day
Positive Fortitude (Su): A soldier of light of at least 3rd level gains a +2 sacred bonus on all saving throws against necromantic spells or effects, as well as energy drain attacks.
Energon Companion: At 4th level, a soldier of the light can summon a xag-ya, an outsider formed of positive energy. This xag-ya serves as a companion to the soldier and can communicate telepathically with him when it is within range and line of sight (though its thoughts are sometimes alien and cryptic). When the soldier reaches 8th level, he can summon an additional energon and add +2 HD (with all attendant benefits, including base attack bonus and saving throw bonus increases) to both xag-ya companions.
If an energon companion is killed, or the soldier of light chooses to dismiss it, the soldier of light must attempt a Fortitude saving throw (DC 15). If the saving throw fails, the soldier of light loses 200 experience points per soldier level. A successful saving throw reduces the loss by half, to 100 XP per class level, The soldier's level can never go below 0 as the result of an energon's dismissal or death. A killed or dismissed energon companion cannot be replaced for a year and a day.
Divine Vengeance (Su): At 5th level, a soldier of light gains the ability to channel positive energy in a melee attack to deal additional damage against undead. The soldier spends one of his turn attempts to add 2d6 points of sacred damage to all his successful melee attacks against undead until the end of his next action. (Note: This ability is identical with the Divine Vengeance feat described in Defenders of the Faith. If you are using that book, soldiers of light gain that feat as a bonus feat at 5th level, even if they do not have the prerequisite Extra Turning feat.)
Fast Healing (Su): At 7th level, the positive energy infusing the soldier of light's body allows him to heal his wounds quickly. Ar the beginning of each of his turns, he heals 1 hit point, if he has taken both subdual and normal damage, he heals subdual damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation. At 10th level, the soldier of light heals 2 hit points per round.
Positive Energy Burst (Su): In lieu of two normal turning attempts, a soldier of light of at least 8th level can create a positive energy burst that deals 1d6 points of damage per class level to all undead creatures within 100 feet of the character. Undead are allowed a Reflex save (DC 10 + the soldiers class level) for half damage.
Ex-Soldiers of the Light
A soldier of the light who ceases to he good or who violates the tenets of his faith loses all special abilities and spells, and may not progress in levels as a soldier. He regains his abilities if he atones for his violations (see the atonement spell.)
|Soldier of Light||Hit Die: d10|
|CL||BAB||Fort||Ref||Will||Special||Spells per day|
|1st||+1||+2||+0||+0||Detect undead, turn undead||0||-||-||-|
|2nd||+2||+3||+0||+0||Divine grace, smite undead||1||-||-||-|
|7th||+7||+5||+2||+2||Fast healing 1||2||1||1||0|
|8th||+8||+6||+2||+2||Positive energy burst, energon companion||2||1||1||1|
|10th||+10||+3||+7||+7||Fast healing 2||2||2||2||1|
Soldier of the Light Spell List
Soldiers of the light choose their spells from the following list.
- 1st Level: bless, bless water, bless weapon, cure light wounds, detect evil, invisibility to undead, light, magic weapon, protection from evil, shield of faith.
- 2nd Level: aid, consecrate, cure moderate wounds, daylight, lesser restoration, make whole, shield other.
- 3rd Level: cure serious wounds, greater magic weapon, magic circle against evil, negative energy protection, prayer, remove disease, searing light.
- 4th Level: cure critical wounds, death ward, holy smite, holy sword, lesser planar ally, restoration.
Source: Deities and Demigods