Monster Prestige Class : Survivor

During their adventuring career, heroes - especially monster heroes - may find themselves the victims of mental domination, spells, and special attacks. Monster characters may prove especially vulnerable to magical attacks, given that their saving throws often lag significantly behind those of standard-race characters. For this reason, more than a few heroes set up training programs and academies where a character willingly undergoes a program of pain and torture. The students are subjected to frequent assaults to their bodies with cunning traps that challenge agility, psionic torment through mind-affecting spells and hired non-humanoids, frequent draining attacks by controlled undead, and steady doses of weak poisons. Those who survive the program emerge a few weeks later - tougher, faster, and less vulnerable to attacks.

A survivor's past may lie in any class, as may his future. All that is required is mental and physical focus.

Requirements

To qualify to become a Survivor, a character must fulfill all the following criteria:

Class Skills

The survivor can spend his skill points to purchase any skills that any of his previous classes (or his base monster race) have made available as a class skill (though not exclusive skills), or any skill that is eligible as a cross-class skill.

The survivor prestige class does not add new skills to a character's list of Class Skills.

Skill Points at Each level: 2 + Int modifier.

Class Features

All of the following are Class Features of the survivor prestige class.

Weapon and Armor Proficiency: A survivor neither gains nor loses proficiency with any weapon, armor, or shields by gaining levels in this class.

Uncanny Dodge (Ex): A survivor gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to Armor Class (if any) regardless of being caught flat-footed or struck by an invisible attacker (he still loses his Dexterity bonus to Armor Class if immobilized).

At 3rd level, the survivor can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the survivor. The exception to this defense is that a rogue at least four levels higher than the survivor can flank him (and thus sneak attack him).

Evasion (Ex): At 2nd level, a survivor gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage (such as a fireball), he takes no damage with a successful saving throw. Evasion can only be used if the survivor wears light armor or no armor.

Improved Evasion (Ex): This ability, gained at 4th level, works like evasion, except that while the survivor still takes no damage on a successful Reflex save against spells such as fireball or a breath weapon, he now takes only half damage on a failed save. The survivor's training allows him to get out of harm's way with incredible speed.

Damage Reduction (Ex): At 5th level, a survivor gains the ability to shrug off 5 points of damage from each blow or attack. Subtract 5 from the damage the survivor takes each time he is dealt damage. Damage reduction can reduce damage to 0 but not less than 0. This damage reduction stacks with any other damage reduction of the "x/-" type (such as the damage reduction that is a class feature of the barbarian).

SurvivorHit Dice: d6
CLBABFortRefWillSpecial
1st+0+2+2+2Uncanny dodge (Dex bonus to AC)
2nd+0+3+3+3Evasion
3rd+0+3+3+3Uncanny dodge (can't be flanked)
4th+0+4+4+4Improved evasion
5th+0+4+4+4Damage reduction 5/-

Source: Savage Species


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Monster Prestige Classes