Monster Prestige Class : Emancipated Spawn
Wretched slaves of undead, bonded eternally by unnatural death, various kinds of spawn haunt the night. Once in a great while, one of these unfortunates finds herself freed when the undead creature that created it is destroyed. Now, though still cursed with undeath, the emancipated spawn begins to recall her former life and perhaps finds some measure of redemption.
The unlife of an emancipated spawn is a lonely one. Few creatures she meets are likely to perceive that she is searching for old memories and simply try to destroy her as quickly as possible. An emancipated spawn might be found in the company of her former adventuring friends (who may even have been her liberators), who are unwilling to abandon their former companion.
To qualify to become an Emancipated Spawn, a character must fulfill all the following criteria:
- Race: Intelligent undead created by another undead using its create spawn ability
- Base Attack Bonus: +3.
- Special: Must have been created as a spawn by an undead creature that has since been destroyed.
Skill Points at Each Level: 2 + Int modifier.
All of the following are Class Features of the emancipated spawn prestige class.
Weapon and Armor Proficiency: Emancipated spawn are proficient with all simple weapons, and otherwise neither gain nor lose any weapon, armor, or shield proficiencies by gaining levels of this class.
Turn Resistance (Ex): An emancipated spawn gains an additional +2 turn resistance at each level. This stacks with any inherent turn resistance of the undead creature; for example, an emancipated ghoul at 1st level would benefit from a total turn resistance of +4 (+2 for being a ghoul and +2 for the prestige class).
Recall Feats (Ex): At 1st level, an emancipated spawn remembers several aspects of her former existence. She regains all the feats she had as a living character, provided she meets their prerequisites. These remembered feats are in addition to any feats gained for advancing a level.
Recall Class Features (Ex): At 2nd level, an emancipated spawn remembers more of her former existence. She now can use all the Class Features of one former class, as a character of that former class's level. If the former class was a spellcasting class, the emancipated spawn is able to cast one spell of each level available to the character (if she was a wizard, she must still consult her spellbook, or learn from scrolls if her spellbook was lost when she became a spawn). if the character had a familiar, the empathic link between her and the familiar is reestablished.
Rediscovery (Ex): At 3rd level, the emancipated spawn comes fully into her heritage. She recalls all her former Class Features and abilities, regains her former base attack bonus, base saving throw bonuses gained from class levels, hit points, and all other class benefits, and can now advance again in any of her former classes. This applies even if a former character class does not normally allow free multiclassing, provided the character did nor leave the path prior to her transformation into an undead spawn. Thus, a former paladin could continue to gain levels as a paladin (effectively multiclassing as a monster/paladin), but if she had left the path of paladinhood before her transformation, she is ineligible to return to that class.
In addition, a 3rd-level emancipated spawn receives benefit of a sudden jump in ECL. If a character takes three levels of the emancipated spawn prestige class, its becomes the sum of its monster ECL + its three levels of emancipated spawn + the character's former class levels.
For example, Yvine was a 10th-level fighter who became a ghoul spawn and then was freed. He adventures as an ECL 5 character and then takes one level of emancipated spawn, becoming ECL 6. His next level is also emancipated spawn, making his ECL 7. When he next takes the 3rd level of emancipated spawn, his ECL becomes 18 (5 for ghoul + 3 for emancipated spawn + 10 for fighter).
|Emancipated Spawn||Hit Dice: d12|
|1st||+0||+0||+0||+2||+2 turn resistance, recall feats|
|2nd||+1||+0||+0||+3||+4 turn resistance, recall class abilities|
|3rd||+2||+1||+1||+3||+6 turn resistance, rediscover|
If an undead spawn's creator is destroyed, the spawn is no longer controlled by that creature. If the freed spawn was a player character when alive, it can now adventure like a character with an ECL equivalent to the creator's. For instance, a freed ghoul spawn has an ECL of 5, and a freed shadow spawn's ECL is 10.
When the mental link that binds it to its creator is broken, a freed spawn is instantly aware of that fact. It can choose to revert to the alignment the character had when he or she was alive. Whether it does this or retains its current alignment as an undead creature, a freed spawn has basic memories of its past (what sort of character it was in life, who his or her friends were, and so forth). These basic memories can help the freed spawn find and rejoin its old adventuring party, if that's what the character wants to do.
A freed spawn can gain experience points through adventuring, adding them to the XP total the character had when alive. When it becomes eligible to advance a level, it can add class levels as normal or pursue the emancipated spawn prestige class, which eventually enables the spawn to recall all the abilities it had before it became an undead.
Source: Savage Species