General Prestige Class : Mask of Johydee

The faith of Johydee is an ancient one, and her followers are scattered across the Flanaess. Many sages speculate that members of the masks of Johydee can be found in lands far from the Iron League, but certainly the greatest concentration inhabits the southeastern Flanaess.

Adopting many different guises, masks serve as the hidden guardians of the Oeridian people. They prefer to use the weapons of their foes against them, following the ancient example of Johydee. (In ancient times, the Hidden Empress tricked the Lords of Evil to fashion for her a mask that allowed her to take any shape, which she then used to rescue her people from thralldom.) Given their very nature, it is unknown whether the masks represent a vast network spanning the Flanaess or merely isolated individuals quietly fighting their own private wars against the enemies of all things Oeridian.

Masks of Johydee often serve as spies for armies or the nobility, capitalizing on their dedication to subterfuge and disguise while quietly pushing a pro-Oeridian agenda. Most believe that their daring exploits, secret missions, and narrow escapes please Johydee. Prized by their benefactors as peerless agents, those who know of the cult know enough to respect their ability and fear their reach. Rogues, fighters, are rangers dominate the rank and file of the cult, with the somewhat more rare clerics serving in positions of authority.

NPC masks of Johydee usually work alone, and they can serve as both allies and adversaries to player characters (and sometimes both at the same time). They often have powerful political allies who can pull the right strings to get them in and out of danger with relative ease. Though as a whole dedicated to good, masks of Johydee can be ruthless in their double-crossings.


To qualify to become a Mask of Johydee, a character must fulfill all the following criteria:

Class Skills

The mask of Johydee's class skills are Appraise, Bluff, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Gather Information, Hide, Listen, Move Silently, Open Lock, and Spot.

Skill Points at Each Level: 4 + Int modifier.

Class Features

All of the following are class features of the masks of Johydee prestige class:

Weapon and Armor Proficiency: A mask's training focuses on small and easily concealable weapons. All masks are proficient with the crossbow (light or hand), dagger (any type), dart, handaxe, light mace, sap, shortbow, short sword, sling, throwing axe, and rapier. They are proficient with light armor and shields.

Spells: Masks of Johydee may prepare and cast a small number of divine spells, to cast a spell, the mask must have a Wisdom score of at least 10 + the spell's level. Masks of Johydee with a Wisdom of 10 or lower cannot cast these spells. Mask of Johydee bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + Wisdom modifier. Masks have access to any spell in the Mask of Johydee Spell List sidebar and can freely choose which to prepare, just as a cleric does (although the mask of Johydee cannot use spontaneous casting to substitute a cure spell in place of a prepared spell).

Bonus Language: As part of his initial training, a mask of Johydee learns the ancient Oeridian tribal language of Ferral. Long forgotten to the rest of the world, agents of the Iron League use the language to communicate reports and orders, zealously keeping its existence and meaning secret to all but the uninitiated. A dead language originally used to bark orders on the field of combat, Ferral is ill-equipped to handle emotions or modern concepts.

Mask Thoughts (Ex): At 3rd level, a mask gains a +2 bonus to saving throws against spells and effects from the Enchantment school, since his training enables him to better resist mind-affecting attacks.

Persuasive (Ex): At 5th level, a mask gains a +2 bonus to all Bluff and Intimidate checks.

Trustworthy (Ex): At 7th level, a mask gains a +2 bonus to all Diplomacy and Gather Information checks.

Alluring (Ex): At 8th level, a mask gains a +2 bonus to all Diplomacy checks and to the save DCs of her mind-affecting, language-dependent spells.

Alter Self (Sp): Masks of Johydee of 9th level or higher can tap into the power of Johydee's fabled mask, granting them the Spell-like ability to cast alter self up to three times per day.

Mind Blank (Sp): At 10th level, a mask of Johydee gains the ability to cast mind blank once per day.

Mask of Johydee Spell List

1st level: Change self, comprehend languages, detect chaos/evil/good/law. detect undead, endure elements, obscuring mist, protection from chaos/evil/good/law, sanctuary, shield of faith

2nd level: Aid, alter self, augury, find traps, invisibility, resist elements. shield other, undetectable alignment, zone of truth

3rd level: Dispel magic, glyph of warding, locate object, magic circle against chaos/evil/good/law, magic vestment, nondetection, obscure object, protection from elements

4th level: Confusion, discern lies, divination, freedom of movement, holy smite, repel vermin, sending, spell immunity, status

5th level: Break enchantment, commune, dispel evil, false vision, scrying, spell resistance, true seeing

Mask of JohydeeHit Die: d8
1st+0+0+2+2Bonus language: Ferral1----
3rd+2+1+3+3Mask thoughts21---
9th+6+3+6+6Alter Self 3/day44321
10th+7+3+7+7Mind blank44332

Source: Dragon #302

General Prestige Classes