Prestige Class : Loremaster
Loremasters are spellcasters who concentrate on knowledge, valuing lore and secrets over gold. They uncover secrets that they then use to better themselves mentally, physically, and spiritually.
Characters without at least one level of wizard, sorcerer, cleric, or druid gain little benefit to becoming a loremaster. Paladins, rangers, and bards might gain some benefit, but overall, it would be minor.
Loremasters sometimes gather in secluded cabals but are more likely to be located as an order attached to a university, a library, or some other source of information. They're likely to earn extra money as sages and information brokers, pouring their wages in their own research. A loremaster might also adopt a position as a wise one in a community, or even as its leader, drawing upon her knowledge to help others.
To qualify to become a Loremaster, a character must fulfill all the following criteria:
- Skills: Two Knowledge Skills (Any Type): 10 ranks in each.
- Feats: Any three metamagic or item creation feats, plus Skill Focus (Knowledge [any individual Knowledge skill]).
- Spellcasting: Ability to cast seven different divinations, one of which must be 3rd level or higher.
The loremaster's class skills are Appraise, Concentration, Craft (alchemy), Decipher Script, Gather Information, Handle Animal, Heal, Knowledge (all skills taken individually), Perform, Profession, Speak Language, Spellcraft, and Use Magic Device.
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the loremaster prestige class.
Weapon and Armor Proficiency: Loremasters gain no proficiency in any weapon or armor.
Spells per Day: A loremaster continues training in magic as well as her field of research. Thus, when a new loremaster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that she adds the level of loremaster to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly For example, if Gremda, an 8th-level wizard, gains a level in loremaster, she gains new spells as if she had risen to 9th level in wizard, but uses the other loremaster aspects of level progression such as attack bonus and save bonus. If she next gains a level of wizard, making her a 9th-level wizard/1st-level loremaster, she gains and casts spells as if she had risen to 10th-level wizard.
If a character had more than one spellcasting class before she became a loremaster, she must decide to which class she adds each level of loremaster for purposes of determining spells per day when she adds the new level.
Secret: In their studies, loremasters stumble upon all sorts of applicable knowledge and secrets. At 1st level and every two levels afterward (3rd, 5th, 7th, and 9th levels), the loremaster chooses one secret from Loremaster Secrets below. Her level plus Intelligence modifier determines which secrets she can choose. She can't choose the same secret twice.
Lore: Loremasters gather knowledge. At 2nd level, they gain the ability to know legends or information regarding various topics, just like a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the Knowledge check. See page 29 in the Player's Handbook for more information on bardic knowledge.
Bonus Languages: Loremasters, in their laborious studies, learn new languages in order to access more knowledge. The loremaster can choose any new language at 4th and 8th level.
Greater Lore: At 6th level, a loremaster gains the ability to identify magic items, as the spell, as an extraordinary ability. She may do this once per item examined.
True Lore: At 10th level, once per day a loremaster can use her knowledge to gain the affects of a legend lore spell or an analyze dweomer spell. True lore is an extraordinary ability.
|Level + Int Modifier||Secret||Effect|
|1||Instant mastery||4 ranks of a skill in which the character has no ranks|
|2||Secret health||+3 hit points|
|3||Secrets of inner strength||+1 bonus to Will saves|
|4||The lore of true stamina||+1 bonus to Fortitude saves|
|5||Secret knowledge||+1 bonus to Reflex saves of avoidance|
|6||Weapon trick||+1 bonus to attack rolls|
|7||Dodge trick||+1 dodge bonus to AC|
|8||Applicable knowledge||Any one feat|
|9||Newfound arcana||1 bonus 1st-level spells*|
|10||More newfound arcana||1 bonus 2nd-level spells*|
|*As if gained through having a high ability score.|
|Loremaster||Hit Die: d4|
|CL||BAB||Fort||Ref||Will||Special||Spells per day|
|1st||+0||+0||+0||+2||Secret||+1 level of existing class|
|2nd||+1||+0||+0||+3||Lore||+1 level of existing class|
|3rd||+1||+1||+1||+3||Bonus language||+1 level of existing class|
|4th||+2||+1||+1||+4||Secret||+1 level of existing class|
|5th||+2||+1||+1||+4||Greater Lore||+1 level of existing class|
|6th||+3||+2||+2||+5||Secret||+1 level of existing class|
|7th||+3||+2||+2||+5||Enchant arrow +4||+1 level of existing class|
|8th||+4||+2||+2||+6||Bonus language||+1 level of existing class|
|9th||+4||+3||+3||+6||Secret||+1 level of existing class|
|10th||+5||+3||+3||+7||True Lore||+1 level of existing class|
Source: Dungeon Master's Guide v.3.5