General Prestige Class : Legacy Champion
"In my hand, talismans of ancient manufacture have no secrets. Their primeval power is mine!" Marrush Scorhand
As a legacy champion, you are so devoted to the history and chronicle of a particular item of legacy that you enjoy enhanced access to your item's legacy abilities. You can learn the needed rituals more quickly and use the item's abilities more often, and you can even customize the item's abilities to your own purpose. The story of a particular legacy item becomes central to your own identity, so much so that you might change part of your name, behavior, clothing, or other attributes to more closely reflect historical or visual aspects of your item.
To become a legacy champion, you must already possess an item of legacy, have unlocked its least abilities, and be on the cusp of unlocking its lesser abilities. No particular class is most associated with legacy champions - obsession can be visited upon anyone. Members of classes more inclined to study ancient texts, such as wizards, have a slight predilection for becoming legacy champions; however, reduced spellcasting ability keeps wizards from predominating.
To qualify to become a Legacy Champion, a character must fulfill all the following criteria:
- Skills: Knowledge (history) 5 ranks.
- Feats: Least Legacy,
- Special: Must possess a legacy item, character level 10th.
Skill Points at Each Level: 4 + Int modifier.
As a legacy champion, you are focused on exploring to the fullest the potential of your legacy item. Your class features deal with getting needed information more quickly and exploiting it effectively. Your existing class abilities continue to advance at nearly their full rate, interrupted only by opportunities to unlock legacy abilities at greatly reduced cost.
Class Features: At each level except 1st and 7th, you gain class features and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class level. The specific class features you gain include spells per day (and spells known, if applicable), improved chance of turning or destroying undead, metamagic or item creation feats, bonus feats, monk special abilities, sneak attack progressions, and so on, depending on the class. You do not, however, gain the benefit of your previous class's Hit Dice, attack progression, skill points, or saving throws. If you had more than one class before becoming a legacy champion, you must decide to which class to add each level for the purpose of determining class abilities.
Reduced Ritual Cost: After you've made a successful Knowledge (history) check to learn the lesser legacy ritual for your legacy item, you can perform that ritual and gain the Lesser Legacy feat as normal. However, you do not pay the ritual's associated gp cost. You must still perform all other aspects of the ritual and pay any personal costs required to unlock lesser abilities. If you have more than one legacy item, you must decide to which one this reduction applies.
On reaching 7th level, you can perform the greater legacy ritual for your item without paying the associated gp cost.
Bond of Lore (Ex): You add your class level as an insight bonus to Knowledge (history) checks made in relation to your legacy item.
Replace Legacy Ability (Ex): As your bond with your legacy item strengthens, you become capable of permanently changing the item's abilities to suit your needs. At 2nd level, you can replace any one least ability granted by your item with your choice of any least ability from Menu A in Chapter 4: Founding Legacies.
At 5th level, you can replace any one least or lesser ability with your choice of any least ability from Menu A or any lesser ability from Menu D, respectively.
At 10th level, you can replace any one least, lesser, or greater ability with your choice of any least ability from Menu A, any lesser ability from Menu D, or any greater ability from Menu G, respectively. Class Skills (4 + Int modifier per level): Concentration, Decipher Script, Gather Information, Knowledge (history), Use Magic Device, plus existing class skills from all your classes.
Extra Legacy Ability Use (Su): As your bond with your legacy item strengthens, you can draw on its abilities more often than normal. At 3rd level, choose one of your item's least abilities with a daily use limit. You can use that ability one extra time per day. Once you have chosen an ability, you cannot change it later.
At 6th level, you can also gain an extra daily use of one of your item's lesser abilities. At 9th level, you can also gain an extra daily use of one of your item's greater abilities. You can instead choose to gain an extra daily use of a lower ability (for example, choosing a second least ability instead of a lesser ability at 6th level), but you can't gain more than one extra daily use of a given ability.
If your item has no legacy abilities with a daily use limit, you gain no benefit from this class feature. If you later gain access to an eligible legacy ability, you can immediately choose that ability for an extra daily use.
Bonus Legacy Feat: At 4th and 8th level, you gain a bonus feat related to your legacy item, which can be selected from any of the legacy feats in this chapter for which you meet the prerequisites.
|Legacy Champion||Hit Die: d8|
|1st||+0||+0||+0||+2||Reduced ritual cost (lesser), bond of lore||-|
|2nd||+1||+0||+0||+3||Replace legacy ability (least)||+1 level of existing class features|
|3rd||+2||+1||+1||+3||Extra legacy ability use (least)||+1 level of existing class features|
|4th||+3||+1||+1||+4||Bonus legacy feat||+1 level of existing class features|
|5th||+3||+1||+1||+4||Replace legacy ability (lesser)||+1 level of existing class features|
|6th||+4||+2||+2||+5||Extra legacy ability use (lesser)||+1 level of existing class features|
|7th||+5||+2||+2||+5||Reduced ritual cost (greater)||-|
|8th||+6||+2||+2||+6||Bonus legacy feat||+1 level of existing class features|
|9th||+6||+3||+3||+6||Extra legacy ability use (greater)||+1 level of existing class features|
|10th||+7||+3||+3||+7||Replace legacy ability (greater)||+1 level of existing class features|
Legacy Champion Lore
Characters with Knowledge (history), Knowledge (local), or Gather Information can research legacy champions to learn more about them. When a character makes a skill check, read or paraphrase the following, including the information from lower DCs.
- DC 10: Some magic items possess hidden powers that are difficult, if impossible, to wake.
- DC 15: Some magic items of epic pedigree, called items of legacy, can be wakened to greater power if enough of their history is researched and understood.
- DC 20: Among the wielders of legacy items are those who more fully tap into their items' powers. These are called "legacy champions."
- DC 30: Legacy champions do not have to pay the enormous costs associated with awakening a legacy item to its full potency. Moreover, they gain access to their items' abilities more quickly and can use them more often.
Establishing contact with a legacy champion is difficult. Characters trying to do so should make a DC 25 Gather Information check to find a library or sage, through which a meeting can be arranged, or a DC 30 Gather Information check to track the legacy champion down directly. If a PC possesses a legacy item or has information about a legacy item, the check has a +2 circumstance bonus.
Source: Weapons of Legacy