General Prestige Class : Knight Of The Middle Circle
These knights are members of the Stargazers organization. Once ordained, knights of the Middle Circle accept strict demands for their allegiance and obedience and undertake many important duties. They provide security for Stargazer chapterhouses and may be called upon for similar service for allies of the Stargazers. Since the Stargazers welcome members of any class to their ranks, the knights of the Middle Circle often deliver membership invitations to honorable, good adventurers or expert astronomers who have served the Outer Circle for several years. The knights often offer missions and quests to Outer Circle adventurers, and occasionally lead such adventures. If a mission is too important for those not sworn to the Stargazers to know of, knights of the Middle Circle may be assigned to work on it secretly under the cover of some more obvious activity.
Knights of the Middle Circle receive messages and instructions from the Inner Circle via secret communications and carrier pigeons. Thus, they're comfortable working either with animals or with messages that carry hidden meaning. Because of their exposure to prophecy and various ways of divining the future, knights of the Middle Circle develop extraordinary powers of intuition and prediction.
NPC knights of the Middle Circle may deliver invitations to undertake quests. They're generally friendly and warm, but evasive when questioned closely about their order. When asked how the Stargazers decided to undertake a quest, they say that they observe the movements of the stars in the night sky and interpret those movements. When knights undertake a quest without members of the Outer Circle, they never discuss it openly.
To qualify to become a Knight of the Middle Circle, a character must fulfill all the following criteria:
- Alignment: Good, nonchaotic.
- Skills: Handle Animal 7 ranks, Gather Information 4 ranks, Bluff 4 ranks.
- Base Attack Bonus: +6.
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the knight of the Middle Circle prestige class.
Weapon and Armor Proficiency: Knights of the Middle Circle are proficient with simple and martial weapons, with all types of armor, and with shields.
Spells per Day: To cast a spell, a knight of the Middle Circle must have a Wisdom score of at least 10 + the spell's level, so a knight with a Wisdom score of 10 or lower cannot cast spells. Knight bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. When the knight gets 0 spells of a given level, such as 0 1st-level spells at 1st level, the knight gets only bonus spells. A paladin without a bonus spell for that level cannot yet cast a spell of the level. A knight has access to any spell on the list below and can freely choose which to prepare, just as a cleric can. A knight of the Middle Circle prepares and casts spells just as a cleric does (though the knight cannot use spontaneous casting to substitute a cure spell in place of a prepared spell). A knight of the Middle Circle's caster level is one-half his knight class level.
Blind-Fight: A knight of the Middle Circle gains this bonus feat at 1st level.
Combat Sense (Ex): A knight of the Middle Circle may designate a single opponent in combat. Against that opponent, the knight gains a +2 insight bonus to AC and a +2 insight bonus on attacks. At 5th level, these bonuses increase to +4. At 10th level, the bonuses increase to +6.
Tongues (Sp): A knight of the Middle Circle must be able to communicate with those he meets, acting as the eyes and ears of the Stargazers. Beginning at 2nd level, he can invoke tongues (as the spell) a number of times per day equal to his knight class level plus his Charisma bonus.
True Strike (Sp): At 3rd level, a knight of the Middle Circle can use true strike (as the spell) once per day He can use this ability once more per three levels advanced (twice per day at 6th level, and three times per day at 9th level).
Multiclass Note: A paladin who becomes a knight of the Middle Circle may continue advancing as a paladin.
Knight of the Middle Circle Spell List
Knights of the Middle Circle choose their spells from the following list:
- 1st - bless, bless weapon, cure light wounds, detect poison, detect undead, divine favor, magic weapon, protection from evil, read magic.
- 2nd - augury, shield other, undetectable alignment.
- 3rd - cure moderate wounds, discern lies, dispel magic, greater magic weapon, prayer.
|Knight Of The Middle Circle||Hit Die: d10|
|CL||BAB||Fort||Ref||Will||Special||Spells per Day|
|1st||+1||+0||+0||+2||Combat sense +2, Blind fight||0||-||-|
|3rd||+3||+1||+1||+3||True strike 1/day||1||-||-|
|5th||+5||+1||+1||+4||Combat sense +4||1||0||-|
|6th||+6||+2||+2||+5||True strike 2/day||1||0||-|
|9th||+9||+3||+3||+6||True strike 3/day||1||1||1|
|10th||+10||+3||+3||+7||Combat sense +6||1||1||1|
The Inner Circle
Those who wish to advance to the Inner Circle must have at least one level as a paladin and must be able to gain more (they must be lawful good, have atoned for any violations, and must not have added levels of a class that forbids further advancement as a paladin).
The Stargazers charge minimal dues of all Middle and Inner Circle members, but primarily funds itself through private donations made by wealthy knights in addition to their dues. In return, the Stargazers provide housing, food, training, and assistance (for instance, they might help a paladin discover where to find a special mounts). The Stargazers sometimes provide special equipment of magic items for truly important quests.
Source: Defenders of the Faith
Older Prestige class adapted to 3.5