General Prestige Class : Dragonkith
Dragonkith are creatures that serve and aid dragons. They live with or near a dragon or a group of dragons, acting as servants or peers (depending on the individual dragon and the dragonkith). In return for service, over time, the dragon bestows upon a dragonkith special abilities - and even physical changes - using complex rituals known only to their kind.
Although sometimes they are humans, elves, dwarves, halflings, or gnomes, dragonkith are just as often members of other intelligent species, such as lizardfolk, giants, troglodytes, lammasu, pseudodragons, titans, dragonnes, beholders, lamias, and others - even, rarely, other dragons. Thus, dragonkith are a diverse group; no one class is more likely than another to become one, and many dragonkith do not have classes at all (they are monsters).
NPC dragonkith are usually found in the company of their dragon companion. Sometimes they are alone, completing some errand for the dragon. Occasionally they work in small, tight-knit groups of dragonkith, all pledged either to the same dragon or to allied dragons.
To qualify to become a Dragonkith, a character must fulfill all the following criteria:
- Skills: Knowledge (arcana) 4 ranks
- Feats: Alertness, Endurance,
- Base Attack Bonus: +6.
- Language: Draconic.
Special: Must be chosen by a dragon of the same alignment. If a dragonkith ever ceases its relationship with the dragon, or the dragon dies, the character loses all special abilities gained from this prestige class.
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the dragonkith prestige class.
Weapon and Armor Proficiency: A dragonkith gains no proficiency with any weapons, armor, or shields.
Scales (Ex): A dragonkith, over time, develops crusty scales the same color as her dragon companion. At 1st level, this protection adds +1 to the natural armor bonus of the dragonkith, and its natural armor bonus improves by an additional +1 every three levels. If the dragonkith already has natural armor as an aspect of its creature kind (and not from a spell or magic item), this bonus stacks with its existing natural armor bonus.
Telepathic Plea (Su): Wherever a dragonkith is, its dragon companion can send an instantaneous, telepathic plea for help at any time. No details are provided in the message, other than that the dragon is in danger. This communication does not work both ways (the dragonkith cannot alert the dragon).
Mighty Attack (Su): At 2nd level, once per day, a dragonkith can call upon its dragon's might to deal an extra 1d6 points of damage on a single attack. The dragonkith must decide before an attack is resolved whether it will use this power. If the attack misses, that use of the mighty attack is wasted. For every three levels beyond 2nd, the damage increases by another 1d6.
Detect Treasure (Sp): Once per day, a dragonkith of 3rd level or higher can use a detect treasure ability. This works like the detect magic spell, except that it senses Medium or smaller objects that are worth more than 100 gp. On the first round, the dragonkith detects the presence of such objects; on the second round, the power reveals the number of objects and the location of each. In each subsequent round, the dragonkith can make an Appraise check to estimate the value of one object.
Energy Resistance (Su): A dragonkith develops an ever stronger resistance to the energy associated with its dragon companion's breath weapon. Beginning at 3rd level, it can ignore some damage of the type generated by its dragon companion's breath weapon. This ability applies to sources of the energy type other than the dragon companion's breath weapon. Thus, a dragonkith with a red dragon companion gains resistance to fire 5 at 3rd level, effective against fire from any source. This resistance improves to 10 at 7th level and to 15 at 9th level. In the case of dragons with multiple breath weapons, the dragonkith gains resistance to one type of damaging breath.
Telepathic Link (Su): At 4th level, a dragonkith develops a telepathic link with its companion dragon out to a distance of up to 1 mile. The dragonkith and dragon communicate telepathically. Because of this link, one has the same connection to an item or place that the other does. For instance, if the dragonkith has seen a room, its dragon companion can teleport into that room as if she had seen it too.
Sorcerous Knack (Sp): At 6th level, a dragonkith acquires the ability to cast a single arcane spell once per day as a sorcerer of its class level. The dragonkith must choose a spell known to its dragon companion, and it must have a Charisma score of at least 10 + the spell's level to use the spell by means of the sorcerous knack ability. Once the spell is chosen, that decision can never be changed.
Share Spells (Su): At either the dragon's or the dragonkith's option, any spell one casts on itself also affects the other. The two must be touching at the time. If the spell has a duration other than instantaneous, the spell stops affecting them if they move farther than 100 feet apart. The spell's effect will not be restored even if they return to each other before the duration would otherwise have ended. The dragon and dragonkith can share spells even if the spells normally not affect creatures of their respective types.
|Dragonkith||Hit Die: d8|
|1st||+1||+2||+0||+0||Scales (natural armor +1), telepathic plea|
|2nd||+2||+3||+0||+0||Mighty attack +1d6|
|3rd||+3||+3||+1||+1||Detect treasure, energy resistance 5|
|4th||+4||+4||+1||+1||Scales (natural armor +2), telepathic link|
|5th||+5||+4||+1||+1||Mighty attack +2d6|
|7th||+7||+5||+2||+2||Scales (natural armor +3), energy resistance 4|
|8th||+8||+6||+2||+2||Mighty attack +3d6|
|9th||+9||+6||+3||+3||Energy resistance 15, share spells|
|10th||+10||+7||+3||+3||Scales (natural armor +4)|