Exalted Prestige Class : Infused

In the never-ending battle of good against evil, the odds often seem unfairly stacked in favor of the forces of darkness. The black-hearted denizens of the Lower Planes have always used mortals to enact their plans of violence, debauchery, and mayhem. In answer to the fiendish corruptions, the celestials have empowered their most devout servants, creating a new breed of holy warriors learned sages call "the infused."

The infused are mortals the creatures of the Upper Planes deem worthy of being agents for good in a time of peril. Each infused's soul is bonded with a celestial who then lives inside her. As the chosen mortal performs good deeds, the bonded celestial grants the infused more of its powers. All those who are given this highest of honors receive a holy mark, an icon of glory that is a graphic representation of the blessings of the celestial and the divine powers it serves.

There exists a wide variety of infused, each with their own unique powers.

Those bonded with angels have a predisposition to protect good extraplanar creatures. Astral deva-infused often find themselves guarding planar portals or protecting those who live near them. Planetar-infused doggedly seek out fiends to slay. Solar-infused enthusiastically perform great works of good whenever opportunity allows.

Archons make infused more willing to follow laws, so long as they do not oppress people. Lantern-archon-infused are direct in their dealings with others, but they tend to be somewhat flighty. Hound-archon-infused become better team players and develop a protective mentality similar to the alpha male in a pack of dogs. Trumpet-archon-infused often sing merrily, whether while traveling, in combat, or when they are at rest.

Eladrins make the infused more rebellious and resistant to authority, but not to the extent of repulsing goodness. Bralani-infused are driven to wanderlust, becoming traveling do-gooders. Ghaele-infused usually become leaders of freedom-fighter bands, inspiring the common folk to rise up against tyrannical evil.

Guardinals make their infused more protective of others and give them a new respect for life. Avoral-infused are more at home in the air than on the ground and often gaze longingly at the sky. Leonal-infused are regal and proud, and are capable defenders of good.

More often than not, the infused are chosen from the ranks of mortals who already revere good deities. Clerics and paladins of deities of justice, light, and love are therefore the most likely to become infused. These individuals already have positions of power in the hierarchies of good-aligned churches, and the powers granted by their bonded celestial are strong tools to motivate good in the world.

Besides rewarding their most faithful followers, the forces of good also have a desire to redeem. In rare cases, a celestial fills the corrupt soul of an evil-doer for the purpose of moving her life away from the darkness and into the light.

The infused prestige class presents two paths of advancement, one for the spellcaster and one for the combat-oriented character. A character who wishes to become an infused can choose from either prestige class path, but once a path is chosen, the character cannot then progress in the other. Both paths have the same class requirements, class skills, skill points per level, and abilities, but they differ in fighting prowess and spellcasting ability.

As the infused grows in power, the celestial bonded with his soul pushes him toward performing more and greater acts of good. To reward the infused for his good deeds, the celestial grants him more and greater powers based on the celestial's own powers.

Requirements

To qualify to become an Infused Warrior, a character must fulfill all the following criteria:

To qualify to become an Infused Spellcaster, a character must fulfill all the following criteria:

Class Skills

The infused's class skills are Climb, Concentration, Craft, Diplomacy, Heal, Jump, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Listen, Ride, Search, Spellcraft, and Spot.

Skill Points At Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the infused prestige class. When the celestial grants spell-like abilities, they have a caster level equal to the infused's character level.

Weapon and Armor Proficiency: The infused gains no new weapon or armor proficiencies.

Spellcasters: No matter what their alignment, infused spellcasters cannot cast spells of the Evil descriptor.

Clerics: Clerics who used negative energy to rebuke undead and spontaneously cast inflict spells now use positive energy to turn undead and spontaneously cast cure spells. They do not increase their turning ability when they take levels of the infused prestige class.

Spells Per Day/Spells Known: At specified levels gained in the infused spellcaster prestige class, the character gains new spells per day and new spells known as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, new familiar abilities, increased turning ability, and so on). This means that she adds these levels of the infused spellcaster class to the level of another spellcasting class she has, then determines spells per day, caster level, and spells known (if a bard or sorcerer) accordingly. If a character had more than one spellcasting class before becoming an infused spellcaster, she must decide to which class she adds the new effective level for the purposes of determining spells per day and spells known.

Icon of Glory (Ex): Beyond a simple identifying mark, the icon of glory is a powerful glyph encoded into the flesh of the infused. Typical icons of glory are runes in the Celestial tongue, the holy symbol of a good deity, or another powerful word or emblem of righteousness. It grants the infused a +2 bonus on all Charisma-based skill checks when dealing with individuals of good alignment.

Celestial Power I: At 2nd level, the celestial begins to gift the infused with its divine powers. The power granted depends on the type of celestial bonded to her soul.

Minor Physical Change: At 3rd level, the infused's body begins to show signs of the positive influence inside her. The change does not grant any special bonuses or penalties, but it often brings attention to those who see it. The exact change depends on the type of celestial.

Celestial Power II: At 4th level, the infused is deemed worthy to receive more powerful gifts.

Beneficence: At 5th level, the infused begins to show signs of her bonded celestial's positive influence. If the character fails to help a person in need or perform another act of goodness when the opportunity presents itself, the celestial becomes slightly disgusted with the character, causing her to suffer a -1 penalty on all attacks, saves, and checks for day.

Moderate Physical Change: At 6th level, the infused's body undergoes another change, more dramatic than the previous one.

Celestial Power III: At 7th level, the infused is gifted with even more powerful benefits, due to her increasingly noble efforts.

Tongues (Su): At 8th level, the infused gains the ability to speak with any creature that as a language, as though using the tongues spell.

Major Physical Change: At 9th level, the infused undergoes an extremely obvious physical change; so much so that she now resembles the celestial she shares her soul with.

Celestial Power IV: At 10th level, the celestial deems the infused worthy of its most powerful gifts.

Infused WarriorHit Die: d12
CLBABFortRefWillSpecial
1st+1+2+0+0Icon of glory
2nd+2+3+0+0Celestial power I
3rd+3+3+1+1Minor physical change
4th+4+4+1+1Celestial power II
5th+5+4+1+1Beneficence
6th+6+5+2+2Moderate physical change
7th+7+5+2+2Celestial power III
8th+8+6+2+2Tongues
9th+9+6+3+3Major physical change
10th+10+7+3+3Celestial power IV
Infused SpellcasterHit Die: d8
CLBABFortRefWillSpecialSpells per Day
1st+0+0+0+2Icon of glory+1 caster level
2nd+1+0+0+3Celestial power I -
3rd+2+1+1+3Minor physical change+1 caster level
4th+3+1+1+4Celestial power II -
5th+3+1+1+4Beneficence+1 caster level
6th+4+2+2+5Moderate physical change -
7th+5+2+2+5Celestial power III+1 caster level
8th+6+2+2+6Tongues -
9th+6+3+3+6Major physical change+1 caster level
10th+7+3+3+7Celestial power IV -

Source: Dragon #321


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Exalted Prestige Classes