Evil / Undead Class : Ephemeral Exemplar
Ephemeral exemplars are paragons of incorporealness. They gain greater resistance to attacks and turning, and eventually gain the ability to manipulate solid objects as easily as corporeal beings can.
Most ephemeral exemplars are ghosts, spectres, or dread wraiths. Some advanced allips, shadows, and wraiths can also qualify for this class.
NPC ephemeral exemplars often serve as leaders of weaker undead creatures, particularly those it can spawn. They typically lair in dark, haunted places, waiting for unsuspecting victims to pass by.
To qualify to become an Ephemeral Exemplar, a character must fulfill all the following criteria:
- Race: Undead (incorporeal subtype)
- Base Attack Bonus: +3.
Base Save Bonus: Will +5.
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the ephemeral exemplar prestige class.
Weapon and Armor Proficiency: Ephemeral exemplars gain no proficiency with any weapons, armor, or shields.
Improved Deflection (Su): An ephemeral exemplar adds its class level to its deflection bonus to AC.
Turn Resistance (Ex): An ephemeral exemplar adds its class level to its turn resistance.
Enhanced Spawn (Su): Any spawn created by an ephemeral exemplar of 2nd level or higher gains a +4 enhancement bonus to its Dexterity score. If the exemplar is destroyed, the spawn loses this bonus.
Ghostly Grasp: At 3rd level, an ephemeral exemplar gains Ghostly Grasp as a bonus feat, even if it doesn't meet the prerequisite.
|Ephemeral Exemplar||Hit Die: d12|
|1st||+0||+0||+0||+2||Improved deflection, turn resistance|
Source: Libris Mortis