Evil / Undead Class : Disciple Of Mephistopheles
"Mephistopheles, Lord of Hellfire and Duke of Brimstone, I call upon you in your fiery elegance. I pledge myself to you, rightful King of Hell. One day your dark power will reign supreme." - Nhagruul, hellfire master
The disciple of Mephistopheles wields hellfire as his weapon, striking down all who oppose him. He focuses on all things fire-related, as is fitting with the preoccupation of the archdevil he serves.
Clerics, wizards, and sorcerers are the most frequent converts to Mephistopheles, although virtually any class can learn to wield the deadly power of hellfire.
Disciples of Mephistopheles are equally comfortable alone or in gatherings: covens of evil schemers and destructive megalomaniacs. Although the company of devils is pleasant, disciples of Mephistopheles just as frequently find themselves among hell hounds, salamanders, and other evil fire creatures. Fire giants often attempt to become disciples of Mephistopheles.
To qualify to become a Disciple of Mephistopheles, a character must fulfill all the following criteria:
- Alignment: Any evil
- Feats: Disciple Of Darkness, Evil Brand.
- Base Attack Bonus: +6
- Special: The sect of Mephistopheles welcomes new disciples with a terrible ritual that involves the sacrifice of an intelligent being in magical fire.
The disciple of Mephistopheles's class skills are Balance, Bluff, Climb, Disable Device, Disguise, Escape Artist, Hide, Intimidate, Jump, Knowledge (religion), Listen, Move Silently, Profession (any), Ride, Search, and Spot.
Skill Points at Each Level: 4 + Int modifier.
All the following are Class Features of the disciple of Mephistopheles prestige class.
Weapon and Armor Proficiency: Disciples of Mephistopheles are proficient with all simple and martial weapons, with all types of armor, and with shields.
Hellfire Grasp (Su): A disciple of Mephistopheles can deal 1d6 points of fire damage as a touch attack at will. This damage is added to damage dealt by other unarmed attacks.
Fire Adept (Su): A disciple of Mephistopheles who can cast spells gains a +1 bonus to caster level when casting a spell with the fire descriptor.
Fire Resistance (Su): At 2nd level, a disciple of Mephistopheles gains fire resistance 10. At 6th level, this becomes fire resistance 20.
Hellfire Blast (Su): A 3rd-level disciple of Mephistopheles can release a gout of hellfire from his hand at will dealing 4d6 points of fire damage as a ranged touch attack. The range for this attack is 30 feet.
Flare (Sp): Once per day per class level, a disciple of Mephistopheles can produce an effect identical to that of a flare spell cast by a 15th-level caster.
Summon Hamatula (Sp): A 5th-level disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th level caster. A 9th-level disciple can summon 1d4 hamatulas once per day.
Hellfire (Sp): Three times per day, a 6th-level disciple of Mephistopheles can produce an effect identical to that of a hellfire spell cast by a 15th-level caster.
Fire Shield (Sp): Twice per day, a 7th-level disciple at Mephistopheles can produce an effect identical to that of a fire shield spell cast by a 15th-level caster.
Hellfire Storm (Sp): Twice per day, an 8th-level disciple of Mephistopheles can produce an effect identical to that of the hellfire storm spell cast by a 15th-level caster.
Body of Flame (Su): A 10th-level disciple of Mephistopheles can transform his body into flame for up to 10 minutes once per day. He gains fire immunity and damage reduction 30/+1, and anyone he touches must succeed at a Reflex save (DC 15) or catch fire. The flame burns for 1d4 rounds (see Catching on Fire). A burning creature can take a move-equivalent action to put out the flame. Creatures hitting a disciple of Mephistopheles with natural weapons or unarmed attacks take 2d6 points of fire damage and also catch fire unless they succeed at a Reflex save (DC 15).
|Disciple Of Mephistopheles||Hit Die: d8|
|1st||+1||+2||+2||+2||Hellfire grasp, fire adept|
|2nd||+2||+3||+3||+3||Fire resistance 10|
|6th||+6||+5||+5||+5||Hellfire, fire resistance 20|
|10th||+10||+7||+7||+7||Body of flame|
Source: Book of Vile Darkness
Older Prestige class adapted to 3.5