Evil / Undead Class : Disciple of Baalzebul
"Lord of the Flies! Lord of the Lies! Baalzebul, with your sly skill, your dark power - you are the master of my soul!" -Israkahn the Liar
The disciple of Baalzebul is a liar, a cheat, and a thief. She is more likely to kill a paladin while he sleeps than face him in direct combat. She uses deceit and trickery to get what she wants, betraying even her family or closest friends to achieve her goals. Her abilities make her an astute prevaricator and a sneaky backstabber, but she can wield her lord's powerful influence with everything from devils to flies if she needs to.
Rogues, assassins, bards, and sometimes rangers become disciples of Baalzebul. Clerics of evil also adopt the class. occasionally, if they are particularly taken with Baalzebul.
Disciples of Baalzebul rarely have allies. They use and manipulate others but eventually betray them.
To qualify to become a Disciple of Baalzebul, a character must fulfill all the following criteria:
- Alignment: Any evil.
- Skills: Bluff 10 ranks, Diplomacy 4 ranks, Gather Information 4 ranks.
- Feats: Disciple Of Darkness.
- Special: The sect of Baalzebul initiates new disciples in a terrible ritual that involves the sacrifice of an intelligent being. The ritual must take place in the home of the sacrificial victim.
The disciple of Baalzebul's class skills are Appraise, Balance, Bluff, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (religion), Listen, Move Silently, Open Lock, Profession, Ride, Search, Sense Motive, Sleight of Hand, Spot, and Use Magic Device.
Skill Points at Each Level: 6 + Int modifier.
All the following are Class Features of the disciple of Baalzebul prestige class.
Weapon and Armor Proficiency: Disciples of Baalzebul are proficient with all simple and martial weapons, all light armors, but no shields.
Tongue of the Devil (Ex): A disciple of Baalzebul can speak with eloquence and believability, even when telling bold-faced lies, by using her cunning as well as her charm. When making Bluff checks, a disciple of Baalzebul adds her Intelligence modifier as well as her Charisma modifier to determine her check result.
Sneak Attack: If a disciple of Baalzebul of 2nd level or higher can catch an opponent when he is unable to defend himself effectively from her attack, she can strike, a vital spot for extra damage. Basically, anytime the disciple's target would be denied his Dexterity bonus to AC (whether he actually has a Dexterity bonus or nor), the disciple's attack deals +1d6 points of damage. This extra damage increases by +1d6 points every third level afterward +2d6 at 5th level, +3d6 at 8th level). Should the disciple score a critical hit with a sneak attack, this extra damage is not multiplied. It takes precision and penetration to hit a vital spot, so ranged attacks can only count as sneak attacks if the target is 30 feet away or less.
With a sap or an unarmed strike, a disciple of Baalzebul can make a sneak attack that deals subdual damage instead of normal damage. She cannot use a weapon that deals normal damage to deal subdual damage in a sneak attack, nor even with the usual -4 penalty, because she must make optimal use of her weapon in order to execute the sneak attack.
A disciple of Baalzebul can only sneak attack a living creatures with a discernible anatomy - undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Additionally, any creature immune to critical hits is similarly immune to sneak attacks. Also, the disciple of Baalzebul must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. The disciple cannot sneak attack while striking at a creature with concealment or by striking the limbs of a creature whose vitals are beyond reach.
If a disciple of Baalzebul gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.
Suggestion (Sp): Once per day a 3rd-level disciple of Baalzebul can produce an effect identical to that of a suggestion spell. The DC to resist the disciple's entreaties is 10 + disciple's class level + disciple's Cha bonus.
Summon Osyluth (Sp): A 4th-level disciple of Baalzebul can summon 1 osyluth once per day. This functions as a summon monster spell cast by a 15th-level caster.
Insect Plague (Sp): Once per day, a 6th-level disciple of Baalzebul can produce an effect identical to that of a insect plague spell cast by a 15th-level spellcaster. The insects summoned are always biting flies.
Beguiling Nature (Sp): Every other day, a 7th-level disciple of Baalzebul can produce an effect identical to the mass charm spell, with a Will save DC of 10 + disciple's class level + disciple's Cha bonus.
Summon Cornugon (Sp): A 9th-level disciple of Baalzebul can summon 1 cornugon once per day. This functions as a summon monster spell cast by a 15th-level caster.
King of lies (Ex): A 10th-level disciple of Baalzebul gains a +4 inherent bonus to Charisma.
|Disciple of Baalzebul||Hit Die: d6|
|1st||+0||+0||+2||+2||Tongue of the devil|
|2nd||+1||+0||+3||+3||Sneak attack +1d6|
|5th||+3||+1||+4||+4||Sneak attack +2d6|
|8th||+6||+2||+6||+6||Sneak attack +3d6|
|10th||+8||+3||+7||+7||King of lies|
Source: Book of Vile Darkness
Older Prestige class adapted to 3.5