Evil / Undead Class : Disciple of Asmodeus

Merciless lord of the Ninth Hell, keeper of all things forbidden and unknown, master of all you encounter, Asmodeus, I call on your dread name. - Gilliard DeRosan

The disciple of Asmodeus is a lordly domineering sort who craves unlimited power. He is ruthless in his pursuits and uncaring of any who might get in his way. He uses his power and influence to learn secrets, which in turn gain him more power, manipulate and command others, and enhance his own physical aspect.

Spellcasters (arcane or divine) often make the best disciples of Asmodeus.

Disciples of Asmodeus are a part of a large but secretive organization that crisscrosses most of civilized society. Their hierarchy is rigid, with power-hungry members continually moving up and down the ranks. The disciples of Asmodeus seek nothing less than world domination. As such, their dread master often rewards them with the service of some minor devils or undead.

Requirements

To qualify to become a Disciple of Asmodeus, a character must fulfill all the following criteria:

Class Skills

The disciple of Asmodeus's class skills are Bluff, Bluff, Concentration, Decipher Script, Diplomacy, Gather Information, Hide, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spellcraft, and Spot.

Skill Points at Each Level: 4 + Int modifier.

Class Features

All the following are Class Features of the disciple of Asmodeus prestige class.

Weapon and Armor Proficiency: Disciples of Asmodeus are proficient with no weapons, armor, or shields.

Spells: When a disciple of Asmodeus attains 1st level, and at every other level after that, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those received from the prestige class, and so on), except for an increased effective level of spellcasting. This essentially means that he adds the new level of disciple of Asmodeus to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. For example, if Ulrhanc, an 8th-level wizard, gains a level in disciple of Asmodeus, he gains new spells as if he had risen to 9th level in wizard, but uses the other disciple of Asmodeus aspects of level progression such as base attack bonus and save bonus. If he next gains a level of wizard, making him a 9th-level wizard/1st-level disciple of Asmodeus, he gains spells as if he had risen to 10th level as a wizard.

If a character had more than one spellcasting class before he became a disciple of Asmodeus, he must decide to which class he adds the level of disciple of Asmodeus.

Charm (Sp): Once per day, a disciple of Asmodeus can produce an effect identical to that of a charm person spell cast by a spellcaster of his effective caster level.

Learn Secret (Ex): Through trickery, deceit, and sometimes even intimidation, a disciple of Asmodeus can learn secrets otherwise unattainable. At 1st level, the disciple can make a Gather Information check once per week with a +10 competency bonus. For every two levels beyond 1st level, the disciple of Asmodeus can use this ability one more time per week (twice at 3rd level, three times at 5th level, and so on) until 9th level, when the disciple of Asmodeus can use the ability once per day

Command (Sp): Once per day, a 2nd-level disciple of Asmodeus can produce an effect identical to that of a command spell cast by a spellcaster of his effective caster level.

Summon Hellcat (Sp): A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day

Evil Authority (Sp): Once per day, at the command of a disciple of Asmodeus of 6th level or higher, all evil-aligned creatures within 50 feet that have fewer Hit Dice than the disciple must succeed at a Will saving throw (DC 10 + disciple's class level + disciples Cha bonus) or recognize the disciple as their superior. Affected creatures do not attack the disciple of Asmodeus and do as he commands as though affected by a mass suggestion spell. This mind-affecting ability lasts for 24 hours.

Summon Major Devil (Sp): Once per week, a 8th-level disciple of Asmodeus can produce an effect identical to that of a greater planar ally spell to call a devil and work our a bargain for aid.

Greater Command (Sp): Once per day, a 9th-level disciple of Asmodeus can produce an effect identical to that of a greater command spell cast by a spellcaster of his effective caster level.

Dread Might (Ex): Drawing some of Asmodeus's power into himself, the disciple gains a permanent +2 divine bonus to Armor Class and on saving throws and attack rolls.

Disciple of AsmodeusHit Die: d6
CLBABFortRefWillSpecialSpells per Day
1st+0+0+0+2Charm, learn secret+1 level of existing class
2nd+1+0+0+3Command-
3rd+2+1+1+3Learn secret 2/week+1 level of existing class
4th+3+1+1+4Summon hellcat-
5th+3+1+1+4Learn secret 3/week+1 level of existing class
6th+4+2+2+5Evil authority-
7th+5+2+2+5Learn secret 4/week+1 level of existing class
8th+6+2+2+6Summon major devil-
9th+6+3+3+6Greater command, learn secret 1/day+1 level of existing class
10th+7+3+3+7Dread might+1 level of existing class

Source: Book of Vile Darkness

Older Prestige class adapted to 3.5


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