Windsinger - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Songs and sea-shanties have always had their place on the open ocean, where superstitious sailors found comfort, solace, and relief from boredom in hundreds of ballads, jigs, and other songs. But in D&D, such songs have real power, and sometimes a singer in desperate straits finds the wind rising at his back whenever a tune escapes his lips. Thus is a windsinger born.
Almost all windsingers have at least one level of bard, because the arcane connection between melody and power is key to a windsinger's prowess. Rogues and fighters sometimes become windsingers after dabbling in the arcane arts. Druids are sometimes attracted by a windsinger's command of the weather.
Hit Die: d8
To qualify to become a Windsinger, a character must fulfill all the following criteria:
- Skills: Perform (must include song, ballad or chant) 10 ranks, Knowledge (nature) 5 ranks.
- Spells: Able to cast 0-level spells
- Special: The character must have survived a great trial at sea. Examples of events that qualify as a great trial:
- Taking part in or quashing a mutiny aboard a major ship.
- Reduction to 0 hit points from drowning (see Drowning Rule).
- Being marooned on a small island or other isolated share for three months or more.
- Surviving a ship sinking.
All the Prestige Classes material is © Hasbro 2003, 2004 and used without their permission - so make them happy and buy the book.