Shark Cultist - Dragonlance Prestige Class

This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign

The southeastern reaches of Taladas (in particular the group of islands known as the Fisheries) have been plagued by a particularly insidious secret society of shark-worshiping cultists since the Time of Dragons. The shark cult spread quickly through the Fisheries, and chapters eventually began to appear in coastal cities throughout the continent. The cultists are particularly adept at infiltrating small villages and replacing the leaders and elders with their own people, effectively taking control of these settlements from the inside out. The cult is well known for its violent tendencies and willingness to murder and kill; their members resemble sharks in more ways than one.

When a shark cultist is not hiding her identity, she wears a large war-helm made from the head of a shark. Her face is framed by the shark's toothy maw, and a large cape (including the shark's dorsal fin) hangs down over her back. The cultists prefer to fight with sharkskin gauntlets that are studded with shark teeth, and many of them have learned to turn themselves into sharks.

Most shark cultists are evil, since their beliefs encourage murder, mayhem, and frequent bloodletting. The majority possess levels of druid, but a growing number are either rangers or clerics. There are even reports of some shark cult cells that have decided to focus their attention on worshiping sharks themselves as personifications of the destructive aspect of nature; these cultists have little interest in pursuing the more traditionally evil aspects of the cult. Nevertheless, the majority of shark cultists serve the will of the gods of evil, at least indirectly.

Hit Die: d8

To qualify to become a Shark Cultist, a character must fulfill all the following criteria:

Shark Cultist Details

From: Dragon #315

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