Shadowdancer - General Prestige Class

This is a general Prestige class that may be applicable to the Forgotten Realms Campaign

Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met.

Rogues, bards, and monks make excellent shadowdancers, but fighters, barbarians, rangers, and paladins also find shadowdancer abilities allow them to strike at their opponents with surprise and skill. Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery shadowdancers are as often good as evil. They may use their incredible abilities as they wish.

Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.

Hit Die: d8

To qualify to become a Shadowdancer, a character must fulfill all the following criteria:

Shadowdancer Details

From: Dungeon Master's Guide v.3.5

All the Prestige Classes material is © Hasbro 2003, 2004 and used without their permission - so make them happy and buy the book.