Oozemaster - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Seeping out of every crack and crevice in the dungeon is some foul, monochromatic substance that adventurers wish wasn't there. Just when they get around the yellow mold, green slime drips from the ceiling. Quite often, such abominations well up naturally, but occasionally they are placed by a more deliberate hand - that of the oozemaster.
The oozemaster is not a class for stable individuals. It involves relating one-on-one with things that relate to nothing at all. Unlike the animal lord's kindred creatures, the oozemaster's charges have nothing to say. No one has yet developed a speak with someone has, the ooze spell - or if oozes haven't responded. Given that oozemasters exude everything but confidence, most of them have few sentient friends and even fewer guests. Thus, they tend to gibber and talk to themselves a lot.
Characters of any spellcasting class can become oozemasters, though the class tends to be most appealing to druids, wizards, and-oddly-bards (who usually end up taking another direction before this one gets too creepy). Assassins, already masters of poison, find the benefits of this prestige class highly compatible with their line of work. Clerics, however, had better think about what their followers might say before taking this path. A cleric of Vecna's followers might think him clever for becoming an oozemaster, while followers of a cleric of Pelor might seek a new spiritual leader. Racially, half-orcs and gnomes are more suited to this class than elves and half-elves, most of whom consider themselves too refined for this basest of prestige classes. The drow, of course, are exceptions, since it was they who created this class in the first place. Certainly, the first oozemaster was a dark elf, though how this magic got out of the subterranean depths is a mystery best unprobed.
Hit Die: d8
To qualify to become an Oozemaster, a character must fulfill all the following criteria:
- Skills: Craft (alchemy) 4 ranks, Swim 4 ranks.
- Feats: Great Fortitude.
- Spellcasting: Able to cast 3rd-level arcane or divine spells
Masters of the Wild
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