Master of Chains - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
The master of chains is a combatant specializing in the use of chains - specifically the spiked chain - as a weapon. They usually have a sinister aura about them, and are never completely good. They use chains as tools of terror and intimidation as much as weapons. Along with their use of chains, they are good with locks as well.
Fighters are best equipped to become masters of chains, although rogues, rangers, and barbarians make excellent members of this rare, frightening group as well.
A master of chains often creates a lair underground filled with chains on the ground and hanging from the ceiling. Whole rooms of rattling chains suspended from above create an unnerving and dangerous setting for their foes. Members of this prestige class usually do not work together, although a master of chains gladly tams up with those of other classes for mutual benefit. Due to their similar affinities, these individuals often ally themselves with the outsiders known as kytons.
Hit Die: d10
To qualify to become a Master of Chains, a character must fulfill all the following criteria:
- Alignment: Any non-good.
- Skills: Escape Artist 6 ranks, Open Lock 4 ranks, Intimidate 4 ranks.
- Feats: Exotic Weapon Proficiency (spiked chain), Combat Expertise, Improved Disarm, Improved Trip, Weapon Focus (spiked chain), Weapon Specialization (spiked chain).
- Ability Score: Int 13+ (required for Expertise).
Sword and Fist
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