Jobber - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Many halfling communities, sometimes hundreds strong, are nomadic. These communities move from place to place following the money, game hunting, mining, or trading.
These traveling halflings are dedicated opportunists, but they know that waiting for opportunity is rarely profitable. Instead, a community of any decent size uses one or more jobbers, a socially adept ranger who scouts out new locations that have potential wealth and an ability to employ and enrich a halfling community. When a jobber finds a likely target, she negotiates with the holder of the wealth for that wealth to be transferred to the halfling community, usually (but not always) in exchange for an agreed-upon amount of work. Although fiercely dedicated to their family and community, jobbers spend half their time on the road ferreting out new places for a caravan of halflings to go and make a living.
Jobbers are excellent thieves, and they usually have a fair amount of personal wealth. However, as part of the ceremony to begin training as a jobber, a subject must accept a mark of justice spell. Thereafter, a jobber may never act against the best interests of her community, which includes abandoning her duties or holding back money for personal gain. When the mark activates, any halfling within 60 feet of the subject feels uneasy. An NPC halfling's attitude toward the character so marked will never rise above indifferent as long as the mark remains.
Hit Die: d6
To qualify to become a Jobber, a character must fulfill all the following criteria:
- Race: Halfling
- Skills: Appraise 4 ranks, Diplomacy 6 ranks, Gather Information 4 ranks
- Feats: Alertness,
- Base Attack Bonus: +3
- Special: Must be literate, must be chosen by a community of halflings to serve as a jobber; must willingly accept a mark of justice spell that triggers if the jobber ever acts against the best interests of her halfling community.
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