Iron Mind - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Elite warriors trained to resist mental compulsions of all kinds, members of the iron mind prestige class defend dwarf and gnome kingdoms against intrusions by mind flayers, dark elf enchanters, and the like. An iron mind becomes one with her armor, and its presence protects her from mental assault as thoroughly as it wards against physical blows. Iron minds combine the protection and assurance that their armor provides with rigorous training to overcome physical injury through mental power into one seamless fighting technique.
Not content to simply play a defensive role, iron minds train fiercely for confrontations against mind-controlling foes. They then seek out those foes before the threat to their homelands grows too great. Too few to march openly against mind flayer cities, the iron minds instead concentrate their efforts against powerful solitary foes: illithid scouts and envoys, evil fey, and others capable of mind control.
Dwarf psychic warriors are by far the most likely individuals to follow the path of the iron mind, but other races or classes occasionally dedicate themselves to the philosophy. Prospective iron minds from other races and classes often multiclass before beginning their training in the prestige class, taking levels in ranger and wilder more frequently than other class levels.
Hit Die: d10
To qualify to become an Iron Mind, a character must fulfill all the following criteria:
- Skills: Concentration 8 ranks
- Feats: Armor Proficiency (heavy), Invest Armor, Iron Will,
- Base Attack Bonus: +3.
- Powers: Able to manifest one 1st-level psionic power.
Races of Stone
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