Hammer of Moradin - Faerun Prestige Class
This is a Forgotten Realms Exclusive Class
Within the halls of Citadel Adbar in the icy North, an elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. Called the hammers of Moradin, they serve as Citadel Adbar's rallying point against the incursion of dark creatures that haunt the North. The regular army, known as the Iron Guard, defends the city capably, but the hammers actively strike out against the monsters farther afield, bringing the righteous fury of the Soul Forger to their enemies' very doorsteps.
Fighter/clerics and paladins make up the bulk of the members of this prestige class, though cleric/monks are not unheard of. While rangers and cleric/rogues are quite capable of qualifying for the hammer of Moradin prestige class, most gravitate instead to the Deepscouts, another branch of Citadel Adbar's army. Members of other classes very rarely become hammers of Moradin.
Paladins of Moradin can freely multiclass as hammers of Moradin.
Hit Die: d10
To qualify to become a Hammer of Moradin, a character must fulfill all the following criteria:
- Race: Dwarf
- Skills: Craft (weaponsmithing) 10 ranks.
- Feats: Iron Will, Weapon Focus (warhammer).
- Base Attack Bonus: +7
- Spells: Able to cast 2nd-level divine spells
- Patron Deity: Moradin
- Special: The candidate must be a member of the hammers of Moradin.
- Region: The Spine of the World
Player's Guide to Faerûn
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