Evangelist - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Evangelists travel the world proclaiming their devotion to a particular deity, pantheon, or religious doctrine. They seek to convert others to their way of thinking and to spread their word throughout the land. All races and cultures have evangelists of one type or another. Most evangelists come from the charismatic laity of a culture. They do not possess the learning or perhaps temperament to he spellcasting clerics but have found other ways to proselytize. Those who worship deities often find themselves working in cooperation with clerics of the same faith while those who simply evangelize a particular belief - even one embraced by a deity or pantheon - can find themselves at odds with even those of their own alignment. An evangelist is often a leader and, in some ways, a loner. Even though his abilities strengthen his allies, he stands apart.
While clerics and even druids can make powerful evangelists, few trade in their spellcasting abilities for the power this prestige class offers. Bards, naturally charismatic, may find religion and become evangelists. Rogues can benefit from this class. A few paladins, particularly those who seek to convert evil to good (rather than simply destroying evil), may set their feet upon this path. Gnomes, halflings, and humans tend toward evangelism more than most other races.
The half-races, both half-elves and half-orcs, can find purpose along this path, though it is a strange half-orc that can follow it successfully. Elves often disdain evangelists and dwarves see them as busybodies or troublemakers.
Good evangelists bolster and strengthen their allies and often see other people as students or even a flock to be educated or guided. Evil evangelists view others as unenlightened and seek to enforce their will upon others. While a good evangelist may use his abilities to sway or even convert others to his belief system, those who follow the path of evil tend to intimidate and dominate others.
Hit Die: d6
To qualify to become an Evangelist, a character must fulfill all the following criteria:
- Alignment: An evangelist has the same alignment restrictions as a cleric of a particular deity.
- Skills: Bluff 8 ranks, Gather Information 5 ranks, Knowledge (religion) 5 ranks, Perform (oratory) 6 ranks, Sense Motive 5 ranks
- Feats: Negotiator or Persuasive,
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