Drunken Master - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Martial arts students face a bewildering array of martial arts schools, each with its own adherents and detractors. But few schools are as unusual - or as controversial - as Drunken Boxing. By weaving and staggering about as if inebriated, drunken boxers avoid many blows. Likewise, their stumbling, lurching attacks catch their opponents off guard. Moreover, when they actually imbibe alcohol, drunken masters can perform truly prodigious feats of strength and bravery.
None of this garners them much respect among other martial arts schools, because drunken boxing exacts a toll on its users. Drunken masters remain intoxicated for hours after a fight, and they are often found half asleep in taverns, mumbling incoherently. This flies in the face of other schools' ascetic principles. But rival schools must be wary - they never know when the tipsy lout at the bar is just a harmless thug, and when it is a nigh-unstoppable drunken master.
Monks form the backbone of the drunken boxing school. They lose some face with their original school or monastery for becoming a drunken master, but a brilliant display of drunken fighting can sometimes silence critics in one's former school. Members of other character classes are chosen as drunken boxers only rarely, although students often tell the tale of a barbarian from the north who became a phenomenal drunken master.
Prospective students are studied at a distance by drunken masters, then treated to a display of drunken boxing's power. If the student expresses enthusiasm for learning the new techniques, a group of drunken masters take him or her from tavern to tavern, getting rip-roaring drunk, causing trouble, and passing along the first secrets of the technique. Those who survive the revelry are new drunken masters.
NPC drunken masters are often found in taverns and bars. They rarely pick fights there, but are quick to come to the aid of someone overmatched in a tavern brawl. Most keep a low profile, although some are famous - or infamous - for the deeds they have performed while under the influence.
Hit Die: d8
To qualify to become a Drunken Master, a character must fulfill all the following criteria:
- Skills: Tumble 8 ranks.
- Feats: Dodge, Great Fortitude, Improved Unarmed Strike (or the monk's unarmed strike ability),
- Other: Flurry of blows ability, must be chosen by existing drunken masters and survive a night of revelry among them without being incarcerated, poisoned, or extraordinarily embarrassed.
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