Defiant - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Even among the zealous Athar, a special few are regarded with awe and respect for their dedication to the cause. These individuals, called defiants, once worshiped divine beings for power but turned from the path. They now take the teaching of the Athar to heart in a way that grants them tremendous powers against those who claim to wield divine might.
Clerics who are not affiliated with a particular deity make good defiants, as do druids, monks, rangers, and other individuals who live their lives in passionate dedication to a set of beliefs. Paladins and clerics who lose faith in their patron deities may become defiants, particularly if they have come to question the validity of their former benefactor's claim to the title of "god."
Hit Die: d8
To qualify to become a Defiant, a character must fulfill all the following criteria:
- Skills: Knowledge (the planes) 4 ranks, Knowledge (religion) 8 ranks
- Base Will Save Bonus: +5
- Special: Defiants cannot worship any deity or have one as a patron. Any character who has any connection to a god, demigod, or other divine entity must renounce that connection before taking a level in this prestige class. A paladin or cleric of a specific god cannot become defiant until the character renounces all belief and faith in the deity, becoming an ex-cleric or ex-paladin and losing all spells and class features except for armor and shield proficiencies and proficiency with simple weapons. This restriction does not affect clerics who worship a cause or a nonpersonified source of divine magic.
All the Prestige Classes material is © Hasbro 2003, 2004 and used without their permission - so make them happy and buy the book.