Anarchomancer - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Anarchomancers are magical saboteurs, eager to infiltrate planar organizations and subvert them from within. Many are the leaders of Second Wave cells, trying to overthrow the governments of planar metropolises such as Union, Dis, and the City of Brass. Accordingly, they're cautious and paranoid - endless horrors await them if they're discovered and captured by the authorities.
Arcane spellcasters such as sorcerers and wizards make up the bulk of the League's anarchomancers, although many have some levels in rogue or bard to pick up more mundane inter-personal skills.
Anarchomancers can be found anywhere there's a planar government worth overthrowing, but they rarely reveal their presence. They prefer to operate from behind multiple layers of minions and lieutenants, many of whom don't know the true nature or goals of their masters. Only the anarchomancer's fellow revolutionaries - usually a cell of three to five high-level characters - know the truth, and even they are kept in the dark about the anarchomancer's specific plots.
Hit Die: d4
To qualify to become an Anarchomancer, a character must fulfill all the following criteria:
- Alignment: Any chaotic.
- Skills: Disguise 6 ranks, Bluff 6 ranks.
- Feats: Greater Spell Focus (illusion) or Greater Spell Focus (enchantment).
- Spellcasting: Ability to cast at least one arcane illusion spell from 1st to 5th level, and ability to cast polymorph.
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