Alienist - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Alienists deal with powers and entities from terrifyingly remote reaches of space and time. For them, magical power is the triumph of the mind over the rude boundaries of dimension, distance, and often, sanity. With knowledge and determination, they pierce the barrier at the edge of time itself. In the Far Realm, outside of time, Herculean minds drift, absorbed in contemplations of madness. Unspeakable beings whisper terrifying secrets to those who dare communication. These secrets were not meant for mortals, but the alienist plunges into abysses of chaos and entropy that would blast a weaker mind. An alienist's mad certainty is sometimes strong enough to sway others to believe in her own future transcendence.
Alienists may, on rare occasions, gather in secluded groups to enact some obscure ritual, but more often they are encountered singly NPC alienists sometimes haunt libraries or specialty bookshops in large cities, skulking and mumbling among stacks of rare (and dangerous) volumes.
Hit Die: d4
To qualify to become an Alienist, a character must fulfill all the following criteria:
- Alignment: Any nonlawful
- Skills: Knowledge (the planes) 8 ranks
- Feats: Augment Summoning.
- Able to cast at least one summoning spell of 3rd level or higher.
- Special: Must have made peaceful contact with an alienist or a pseudonatural creature.
All the Prestige Classes material is © Hasbro 2003, 2004 and used without their permission - so make them happy and buy the book.