Type: Ancient, Item Creation
Source: Lost Empires of Faerûn
You know the ancient Netherese secret of creating magic scepters - devices that can contain much more powerful spells than a magic wand can.
Prerequisite: Knowledge (history) 4 ranks, caster level 9th.
Benefit: You can create a scepter that holds any spell of 7th level or lower that you know. Unlike a magic wand, a scepter can contain up to two spells, each of which has a cost in charges to use. Both spell effects draw from a common pool of charges, so they can be used in any combination.
Crafting a scepter takes one day for each 1,000 gp in its base price. The base price of a scepter is its caster level x the spell level x 750 gp for the highest-level spell included, plus the caster level x the spell level x 375 gp for the second spell, if any. To craft a scepter, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this amount. A newly created scepter has 50 charges. Any scepter that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifty units of the material component or pay fifty times the XP cost.
See page 153, Ancient Empires of Faerûn, for more information on scepters.